Register a total of X unique items in the Vindicta and Gorvek section of your Boss collection log

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Register a total of X unique items in the Vindicta and Gorvek section of your Boss collection log
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Description
Vindicta is the general of Zaros and can be found in the Heart of Gielinor (GWD2). A boostable Attack level of 80 is required to face her. The Rawrvrek pet (Glimmering Scale) does not count towards your log or tasks until it has been claimed, which in turn requires a Summoning level of 99. You are NOT allowed to train your Summoning level for it until you roll the Master tier tasks for Vindicta and Gorvek.
Tier Medium,Hard,Master
ID 67NK QVRK DQYW WD8B 55Y8 359Q GQ6D 7K2K 
RS Wiki page Vindicta

Tiers[edit]

These tasks appear in tiers from Medium to Master, with the following breakdown:

  • Medium - 1
  • Hard - 5
  • Master - 2

The final task is for completion of the Revenge is Sweet achievement.

Boss Drops[edit]

Drop Normal Mode Challenge Mode
Dormant anima core helm[1] 1/512 1/460
Dormant anima core body[1] 1/512 1/460
Dormant anima core legs[1] 1/512 1/460
Dragon Rider lance 1/512 1/460
Crest of Zaros 1/512 1/460
Zarosian essence 1/128 1/115
  1. Anima core pieces are shared between all GWD2 boss logs

Bosses in GWD2 have a reputation system which includes a drop rate increase for all uniques except for the pet. A 25% increase is obtained at 100 reputation, 50% at 1,000 reputation, 75% at 3,500 reputation, and a 100% drop rate increase at maximum 5,000 reputation.

Boss Pet[edit]

The Imbued blade slice, which unlocks the Vindiddy pet, and the Glimmering scale, which unlocks the Rawrvek pet, have a base drop rate of 1/2,000 in normal mode and 1/1,000 in challenge mode. The pets have a threshold of 400. Inspecting the Glimmering scale requires 99 summoning.

Tips and Tricks[edit]

It is suggested that players max out GWD2 reputation as soon as possible to benefit from both the drop rate increases as well as the reduced kill count perk (20 kills required at 4,500 reputation). Up to 200 kill count can be stored for each boss, and kill count is retained even when leaving the dungeon.