Difference between revisions of "Rules"

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{{UE|26 May 2020|
 
{{UE|26 May 2020|
 
* Added a clarification to the 100% Easy unlock.
 
* Added a clarification to the 100% Easy unlock.
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}}
 
{{UE|20 May 2020|
 
{{UE|20 May 2020|
 
* Added Chronotes to the list of currencies in rule 2a
 
* Added Chronotes to the list of currencies in rule 2a

Revision as of 07:46, 26 May 2020

Preface

Taskman mode can be played in two variations:

  1. Taskman
  2. Taskmain

Whether you are a Taskman or Taskmain is determined primarily by the Runescape account you are using for the mode:

  • Taskman is a fresh Ironman or Hardcore Ironman created specifically for the purpose of following the game mode's rules;
  • Taskmain is for any other account (ie. an existing main or iron account)

There is one key difference between the two modes in terms of website functionality - taskmains are free to remove a completion mark from any of their tasks at any time.

At any time, a Taskman can convert themselves into a Taskmain via the Settings page on the website - however, this is a permanent change, so be careful when exercising it.

Note that, from this point forward, none of the rules and unlocks below apply to Taskmains.

Rules of the Challenge

1. Efficiency

You must complete your task in an efficient manner.

This does not mean you have to take the path of least resistance, but it allows you to choose between options rather than always going for the most efficient.

2. Active Task and Training Methods

You can only actively work towards the task shown on your Dashboard (current task). All training activities are allowed for progression on your task, but if it's easily manageable, avoid doing activities that can complete other tasks.

Activities that can yield task-related items with a drop rate of 1/2500 or rarer can still be done. These include but are not limited to Big fish, Champion scrolls, Slayer creature heads. Some tasks in the Passive tier may be worked on at all times. See rule #3 below for more information.

Training methods also include D&Ds as long as you have the activity unlocked. Seasonal events fall within this category, too. When you haven't unlocked an activity, and would need to quest, gain levels (in other skills than one benefitting your current task) or get other requirements before you could use it, it is off-limits. Doing quests for their experience rewards is not allowed, as the vast majority of quests are either required for tasks, or tasks in their own right.

2a. Activities with Reputation or Alternate Currencies

It is allowed to use activities with reputation systems or alternate currencies as a training method even if the reputation or currency is not the primary goal. The gained reputation or currency does not have to be discarded; however, rewards that can be bought with the reputation or currency that are also tasks may not be completed as an "accident".

It is allowed to freely use the gained reputation or currency for purchasing consumables, such as Slayer VIP tickets from Cabbage Facepunch Bonanza.

If the consumable is locked behind a task, such as the ancient seed from Herby Werby or the teleport scroll and slayer contract from Shattered Worlds, it may be freely obtained after the associated task has been rolled and completed.

This ruling includes, but is not limited to, the following reputations or currencies:

  • Artisan's Workshop respect
  • RuneSpan points
  • Cabbage Facepunch Bonanza renown
  • Fish Flingers points and tokens
  • Shattered Worlds anima
  • Herby Werby Spirit pints
  • Heart of Gielinor faction reputation
  • Player-Owned Farm beans
  • Dungeoneering tokens
  • Slayer points
  • Chronotes

3. The Passive Tier

The passive tier consists primarily of two major categories: tasks centred around minigames, and tasks centred around Distractions and Diversions, as well as events that occur infrequently or erratically.

The main distinguishing point of the two sections is availability - minigames are always available, Distractions and Diversions generally are not.

Some minigames and Distractions and Diversions are tasks in their own right, and do not fall into the Passive tier.

3a. Minigames

Passive tasks that involve activities that do not give experience can be completed at any time.

If a minigame gives experience, and is the only way to complete a passive task (e.g. Herby Werby uniques), it can only be done when your current task would directly benefit from the experience gained.

Combat experience is freely available under rule #12 below, which means you're allowed to participate in minigames that give combat experience freely (for example Pest Control, Soul Wars and Castle Wars).

3b. Distractions and Diversions

Passive tasks that involve Distractions and Diversions can be completed only if at least one of the skills they give experience in is beneficial to your active task.

God statues are a special case - if you require them for Construction experience, you may not then subsequently pray at them for Prayer or Slayer experience.

Bear in mind that Farming is not considered for this due to rule #8, so the Giant Oyster is limited to tasks requiring Fishing experience or clue uniques.

Distractions and Diversions that give no experience are freely available, under rule #3a above.

3c. Raids

Passive tasks involving Raids can be completed at any time, regardless of whether the experience gained is useful for your current active task.

Note that attending Raids is still subject to the limitations imposed by rule #5 below.

3d. Progressing between Tiers

To progress between the active tiers, a set number of passive tasks must be completed during the tier.

The total number of passive tasks needed for progression to each tier:

  • Easy: 5
  • Medium: 15
  • Hard: 30
  • Elite: 60
  • Master: 120
  • Legendary: 200
  • God: 300

If you happen to reach 100% completion of a tier without completing enough passive tasks, you may only complete passives that do not provide experience to close the gap, as you have no active task that an experience-granting passive can contribute to.

4. Time-Gated Tasks

If you run into a time-gated task, you are allowed to mark your task complete, when all other steps required for completion are done.

When your time-gate is opened and you officially complete your task, post a picture in #pictureproof on Discord.

The tasks currently considered time-gated are the following:

  • Brewing Cider for the Seers' Village Easy diary;
  • Growing a cat to adulthood for the Ardougne Easy diary;
  • Growing trees required for several Falador diaries;

5. Group PvM Activities

You are allowed to do PvM content with other players, but if you're going with other Taskmen, they have to be in the same tier as yourself.

If you're going with non-taskmen, their weapon tier, and Prayer and Herblore benefits should reflect yours (within 5 levels).

If you need a tip or words of advice on your task, let us know on Discord in #help.

6. Experience Rewards from Quests

Experience lamps from quests and achievement diaries are fair game, but they must be used instantly upon completion of the quest or diary; you cannot train a skill to get the level required to use the lamp.

If you cannot use a skill lamp because none of your skills are high enough level, you must keep it with you and continue to task normally, and use it on the first skill that reaches the required level. If you need to perform an activity that requires an empty inventory (dungeoneering, for example), you must destroy and reclaim the lamp as soon as that task is complete, even if you still lack the skill levels required to use it.

7. Shop or Drop

If an item featured in a collection log can be obtained from both shops or drops, it must always be gotten as a drop, and thus registered in the corresponding collection log, in order to be marked complete.

A number of items fall under this ruling, most notably the Dragon 2h sword, which is dropped by a few bosses in Medium tier and also purchasable from Zanaris.

You are still free to purchase such items for personal use, but doing so will not count towards the completion of the task.

8. Farming and the Player-owned Farm (PoF)

Training Farming in any variation is regarded as a passive activity due to the nature of the skill, and is thus allowed at all times.

This means that tree and herb runs can be completed at will.

Animals on the PoF that can be bought from Granny Potterington can be used when you have the level for them, but their pens cannot be built until you roll a task requiring it.

9. Slayer Grinds

When your active task requires you to level up Slayer, rule #2 “Only actively work towards your active task [...]”, can be ignored.

You are allowed to do any assignment from any Slayer master available to you, even if that means you’ll be killing monsters you have not yet obtained the uniques from.

Doing Reaper assignments for their Slayer experience reward is allowed when you need the experience for your active task. However, you are not allowed to kill boss-versions of your Slayer assignment.

9a. Drop rates boosted by Slayer tasks

When your active task requires a unique that is only dropped while on a Slayer assignment for the creature, or gets a significant drop-rate increase by it, you must try to be assigned the creature by skipping other assignments whenever you can.

A reserve of 100 points to prefer the creature should be kept.

Tasks that fall under this ruling are, among others: Strykewyrms, Vileblooms, Dinosaurs, Abyssal demons, Sophanem Slayer creatures, Creatures of the Grove.

10. Supply Tasks

You may create enough potions, pouches and food to last up to an hour progressing your active task, if those supplies are relevant to your active task and you do not currently have them available.

Supply tasks are intended to provide a baseline of supplies for later tasks, but often do not provide enough supplies for grinds in later tiers.

This ruling supplements those tasks by allowing Taskmen to stock up if supplies run low. The caveat that you need to already be out of supplies ensures that supplies made during a supply task must be used first.

This means that you may prepare food and potions for combat-related tasks, and Summoning pouches for tasks that would benefit from the use of specific familiars.

11. Invention and Invention Supply Tasks

After the completion of the last Invention task in the Hard tier, which is building an auto-disassembler, you are allowed to train Invention freely, but only with the means unlocked.

Invention tasks in later tiers require the discovery of blueprints and unlocking certain devices - these are off-limits until the task has been completed.

Any blueprints/devices NOT covered by tasks, are good to go when you meet the level requirement.

12. Combat Skills

Experience may be gained in the six core combat skills at any time.

The six core combat skills are Attack, Strength, Defence, Ranged, Magic and Constitution. Prayer and Summoning cannot be trained off-task.

The creation and usage of Summoning pouches is already covered under rule #10 above.

If your current task is combat-related, you may bury bones or scatter ashes dropped, or keep them in reserve for Prayer-related tasks.

Unlocks

Tier Completion Title Description
Beginner 50% May, may I finish it now? You are now allowed to finish any quest that you were forced to start for a task, as long as you meet its' requirements. You may not actively train for the quests.
Beginner 100% It is the Staff of Gods! You are now allowed to unlock God staves and their special attacks at the Mage Arena, as well as training Magic to 60 for this purpose.
Easy 50% Going 70 off-road... You may now train a skill of your choice to level 70 for the remainder of the Easy tier - this benefit is lost once you advance to Medium tier. You may not actively gather supplies for the skill you choose, if doing so would train other skills that are not unrestricted - this mostly affects Smithing, but also touches Summoning and to a lesser extent Firemaking and Cooking.
Easy 100% Uncap your clues! When you reach or go beyond the soft-cap (25) of any type of clue you've previously had a task for, you can complete those clues until 20 remain in your bank. The caskets may not be opened until you have a clue unique task of the corresponding type. NOTE: While uncapping clues outside of a clue uniques task, you may NOT grind out requirements (quest or skill) for any clue scroll you are working on.
Medium 50% Step it up a notch, 80 now. You may now train a skill of your choice to level 80 for the remainder of the Medium tier - this benefit is lost once you advance to Hard tier. You may not actively gather supplies for the skill you choose, if doing so would train other skills that are not unrestricted.
Medium 100% Reap souls everyday! Reaper assignments on monsters you have previously generated a task for can now be completed daily.
Hard 50% Does this thing go to 90? You may now train a skill of your choice to level 90 for the remainder of the Hard tier - this benefit is lost once you advance to Elite tier. You may not actively gather supplies for the skill you choose, if doing so would train other skills that are not unrestricted.
Hard 100% DailyScape You can now do and hand in your Daily Challenges as you please. Along with this, you are allowed to mine Red and Crystal-flecked sandstone, kill boss-versions of creatures you have a Slayer assignment for and open Ancient Effigies you have the required stats for.
Elite 50% Better stop on it, 99 now! You may now train a skill of your choice to level 99 for the remainder of the Elite tier - this benefit is lost once you advance to Master tier. You may not actively gather supplies for the skill you choose, if doing so would train other skills that are not unrestricted.
Elite 100% TBA
Master 50% TBA
Master 100% Max? Never heard of him. You may now level all of your skills to 99 and purchase the Max cape.

History

  • 26 May 2020
    • Added a clarification to the 100% Easy unlock.
  • 20 May 2020
    • Added Chronotes to the list of currencies in rule 2a
  • 19 May 2020
    • Consolidated the existing rules 10, 11, and 12 concerning supply tasks into a single rule 10.
    • Added a rule 12 clarifying the availability of combat experience.
    • Additional clarifications added to rules 3d, 6 and 7.