Difference between revisions of "Rules"

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== Preface ==
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== Rules of the Taskman Challenge ==
 +
=== 1. Efficiency ===
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{{RuleHeader|You must complete your task in an efficient manner.}}
  
Taskman mode can be played in two variations:
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This does not mean you have to take the path of least resistance, but it allows you to choose between options rather than always going for the most efficient.
 
 
# Taskman
 
# Taskmain
 
 
 
Whether you are a Taskman or Taskmain is determined primarily by the Runescape account you are using for the mode:
 
  
* '''Taskman''' is a fresh Ironman or Hardcore Ironman created specifically for the purpose of following the game mode's rules;
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=== 2. Active Task and Training Methods ===
* '''Taskmain''' is for any other account (ie. an existing main or iron account)
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{{RuleHeader|You can only actively work towards the task shown on your Dashboard (current task).}}
  
There is one key difference between the two modes in terms of website functionality - taskmains are free to remove a completion mark from any of their tasks at any time.
+
All training activities are allowed for progression on your task, but if it's easily manageable, avoid doing activities that can complete other tasks.  
  
At any time, a Taskman can convert themselves into a Taskmain via the Settings page on the website - however, this is a permanent change, so be careful when exercising it.
+
Activities that can yield task-related items with a drop rate of 1/2500 or rarer can still be done. These include but are not limited to Big fish, Champion scrolls, Slayer creature heads.  
 
 
''Note that, from this point forward, none of the rules and unlocks below apply to Taskmains.''
 
 
 
== Rules of the Challenge ==
 
=== <span id="rule1"></span>1. Efficiency ===
 
 
 
{{RuleHeader|You must complete your task in an efficient manner.}}
 
This does not mean you have to take the path of least resistance, but it allows you to choose between options rather than always going for the most efficient.
 
  
=== <span id="rule2"></span>2. Active Task and Training Methods ===
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Some tasks in the Passive tier may be worked on at all times. See rule #3 below for more information.
{{RuleHeader|You can only actively work towards the task shown on your Dashboard (current task). All training activities are allowed for progression on your task, but if it's easily manageable, avoid doing activities that can complete other tasks.}}
 
Activities that can yield task-related items with a drop rate of 1/2500 or rarer can still be done. These include but are not limited to Big fish, Champion scrolls, Slayer creature heads. Some tasks in the Passive tier may be worked on at all times. See [[#rule3|rule #3]] below for more information.
 
  
Training methods also include D&Ds as long as you have the activity unlocked. Seasonal events fall within this category, too. When you haven't unlocked an activity, and would need to quest, gain levels (in other skills than one benefitting your current task) or get other requirements before you could use it, it is off-limits. Doing quests for their experience rewards is not allowed, as the vast majority of quests are either required for tasks, or tasks in their own right.
+
Training methods also include D&Ds as long as you have the activity unlocked. Seasonal events fall within this category, too. When you haven't unlocked an activity, and would need to quest, gain levels (in other skills than one benefitting your current task) or get other requirements before you could use it, it is off-limits. Doing quests for their experience rewards is not allowed.
  
==== <span id="rule2a"></span>2a. Activities with Reputation or Alternate Currencies ====
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==== Activities with Reputation Systems ====
 +
{{RuleHeader|It is allowed to use activities with reputation systems as a training method even if the reputation is not the primary goal.}}
  
{{RuleHeader|It is allowed to use activities with reputation systems or alternate currencies as a training method even if the reputation or currency is not the primary goal. The gained reputation or currency does not have to be discarded; however, rewards that can be bought with the reputation or currency that are also tasks may not be completed as an "accident".}}
+
This includes training Smithing in the Artisans' Workshop and Runecrafting in the Runespan. The gained reputation does not have to be discarded; however, ''rewards that can be bought with the reputation that are also tasks may not be completed as an "accident"''.
It is allowed to freely use the gained reputation or currency for purchasing consumables, such as Slayer VIP tickets from Cabbage Facepunch Bonanza.
 
  
If the consumable is locked behind a task, such as the ancient seed from Herby Werby or the teleport scroll and slayer contract from Shattered Worlds, it may be freely obtained after the associated task has been rolled and completed.
+
It is allowed to freely use the gained reputation for purchasing consumables, such as Slayer VIP tickets from Cabbage Facepunch Bonanza. If the consumable is locked behind a task, such as the ancient seed from Herby Werby or the teleport scroll and slayer contract from Shattered Worlds, it may be freely obtained after the associated task has been rolled and completed.
  
This ruling includes, but is not limited to, the following reputations or currencies:
+
This rule applies to the following activities:
  
* Artisan's Workshop respect
+
* Artisan's workshop
* RuneSpan points
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* RuneSpan Cabbage Facepunch Bonanza
* Cabbage Facepunch Bonanza renown
+
* Fish Flingers - Shattered Worlds
* Fish Flingers points and tokens
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* Herby Werby
* Shattered Worlds anima
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* Heart of Gielinor reputation
* Herby Werby Spirit pints
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* Player-Owned Farm
* Heart of Gielinor faction reputation
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* Dungeoneering Tokens
* Player-Owned Farm beans
 
* Dungeoneering tokens
 
 
* Slayer points
 
* Slayer points
* Chronotes
 
 
=== <span id="rule3"></span>3. The Passive Tier ===
 
 
The passive tier consists primarily of two major categories: tasks centred around minigames, and tasks centred around Distractions and Diversions, as well as events that occur infrequently or erratically.
 
 
The main distinguishing point of the two sections is availability - minigames are always available, Distractions and Diversions generally are not.
 
  
Some minigames and Distractions and Diversions are tasks in their own right, and do not fall into the Passive tier.
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Consumables from the above activities can be bought freely from any "reputation" acquired on other tasks. For the Player-Owned farm, this is includes animals from Adam Antite (the Trapper) and animals / potions bought from Granny. For the Dungeoneering reward shop this includes the Elite dungeon Lucky Charms.
  
==== <span id="rule3a"></span>3a. Minigames ====
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=== 3. Tasks in the Passive tier ===
 
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{{RuleHeader|You can work on Passive tasks requiring minigames or Distractions and Diversions (D&Ds) to complete at any time, as long as they do not give experience.}}
{{RuleHeader|Passive tasks that involve activities that do not give experience can be completed at any time.}}
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If a minigame or D&D gives experience, and is the only way to complete a passive task (e.g. Herby Werby uniques), it can only be done when your current task would directly benefit from the experience gained. Combat experience is not restricted, however, which means you're allowed to murder pests and penances, or AFKing mains in Soul- and Castle Wars.
If a minigame gives experience, and is the only way to complete a passive task (e.g. Herby Werby uniques), it can only be done when your current task would directly benefit from the experience gained.  
 
 
 
Combat experience is freely available under [[#rule12|rule #12]] below, which means you're allowed to participate in minigames that give combat experience freely (for example Pest Control, Soul Wars and Castle Wars).
 
 
 
==== <span id="rule3b"></span>3b. Distractions and Diversions ====
 
 
 
{{RuleHeader|Passive tasks that involve Distractions and Diversions can be completed only if at least one of the skills they give experience in is beneficial to your active task.}}
 
God statues are a special case - if you require them for Construction experience, you may not then subsequently pray at them for Prayer or Slayer experience.
 
 
 
Bear in mind that Farming is not considered for this due to [[#rule8|rule #8]], so the Giant Oyster is limited to tasks requiring Fishing experience or clue uniques.
 
 
 
Distractions and Diversions that give no experience are freely available, under [[#rule3a|rule #3a]] above.
 
 
 
==== <span id="rule3c"></span>3c. Raids ====
 
{{RuleHeader|Passive tasks involving Raids can be completed at any time, regardless of whether the experience gained is useful for your current active task.}}
 
Note that attending Raids is still subject to the limitations imposed by [[#rule5|rule #5]] below.
 
 
 
==== <span id="rule3d"></span>3d. Progressing between Tiers ====
 
  
 +
==== Tier Progression ====
 
{{RuleHeader|To progress between the active tiers, a set number of passive tasks must be completed during the tier.}}
 
{{RuleHeader|To progress between the active tiers, a set number of passive tasks must be completed during the tier.}}
The total number of passive tasks needed for progression to each tier:
 
  
* Easy: 5
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Number of passive tasks needed for progression between tiers:
* Medium: 15
 
* Hard: 30
 
* Elite: 60
 
* Master: 120
 
* Legendary: 200
 
* God: 300
 
  
If you happen to reach 100% completion of a tier without completing enough passive tasks, you may only complete passives that do not provide experience to close the gap, as you have no active task that an experience-granting passive can contribute to.
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* Beginner to Easy: 5 tasks in total
 +
* Easy to Medium: 15 tasks in total
 +
* Medium to Hard: 30 tasks in total
 +
* Hard to Elite: 60 tasks in total
 +
* Elite to Master: 120 tasks in total
 +
* Master to Legendary: 200 tasks in total
 +
* Legendary to God: 300 tasks in total
  
=== <span id="rule4"></span>4. Time-Gated Tasks ===
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=== 4. Time-Gated Tasks ===
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{{RuleHeader|If you run into a time-gated task (cider brewing, tree-growing, cat-growth), you are allowed to mark your task complete, when all other steps required for completion are done.}}
  
{{RuleHeader|If you run into a time-gated task, you are allowed to mark your task complete, when all other steps required for completion are done.}}
 
 
When your time-gate is opened and you officially complete your task, post a picture in #pictureproof on Discord.
 
When your time-gate is opened and you officially complete your task, post a picture in #pictureproof on Discord.
  
The tasks currently considered time-gated are the following:
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=== 5. Group PvM Activities ===
* Brewing Cider for the Seers' Village Easy diary;
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{{RuleHeader|You are allowed to do PVM content with other players, but if you're going with other Taskmen, they have to be in the same tier as yourself.}}
* Growing a cat to adulthood for the Ardougne Easy diary;
 
* Growing trees required for several Falador diaries;
 
  
=== <span id="rule5"></span>5. Group PvM Activities ===
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If you're going with non-taskmen, their weapon tier, and Prayer and Herblore benefits should reflect yours (within 5 levels). If you need a tip or words of advice on your task, let us know on Discord in #help.
  
{{RuleHeader|You are allowed to do PvM content with other players, but if you're going with other Taskmen, they have to be in the same tier as yourself.}}
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=== 6. Quests ===
If you're going with non-taskmen, their weapon tier, and Prayer and Herblore benefits should reflect yours (within 5 levels).
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{{RuleHeader|If a task requires you to start a quest, you are allowed to finish that quest.}}
  
If you need a tip or words of advice on your task, let us know on Discord in #help.
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Experience lamps from quests and achievement diaries are fair game, but they must be used instantly upon completion of the quest or diary; you cannot train a skill to get the level required to use the lamp.
  
=== <span id="rule6"></span>6. Experience Rewards from Quests ===
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If you are unable to use a lamp instantly when you acquire it, you must either destroy it, or hold onto it and continue to complete tasks normally until one of your skills reaches the level required to use it.
  
{{RuleHeader|Experience lamps from quests and achievement diaries are fair game, but they must be used instantly upon completion of the quest or diary; you cannot train a skill to get the level required to use the lamp.}}
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=== 7. Shop or Drop ===
If you cannot use a skill lamp because none of your skills are high enough level, you must keep it with you and continue to task normally, and use it on the first skill that reaches the required level. If you need to perform an activity that requires an empty inventory (dungeoneering, for example), you must destroy and reclaim the lamp as soon as that task is complete, even if you still lack the skill levels required to use it.
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{{RuleHeader|If an item featured in a drop-log can be obtained from both shops and drops, it must always be gotten as a drop to complete your task, as buying it does not register it in its drop-log.}}
  
=== <span id="rule7"></span>7. Shop or Drop ===
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You can buy and use the item, but it doesn't count towards your task.
  
{{RuleHeader|If an item featured in a collection log can be obtained from both shops or drops, it must always be gotten as a drop, and thus registered in the corresponding collection log, in order to be marked complete.}}
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=== 8. Farming ===
A number of items fall under this ruling, most notably the Dragon 2h sword, which is dropped by a few bosses in Medium tier and also purchasable from Zanaris.
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{{RuleHeader|Training Farming in any variation is regarded as a passive activity due to the timegated nature of the skill. Therefore, training it is always allowed.}}
  
You are still free to purchase such items for personal use, but doing so will not count towards the completion of the task.
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This means that tree and herb runs can be completed at will, as well as any minigames or D&Ds that provide Farming experience.
  
=== <span id="rule8"></span>8. Farming and the Player-owned Farm (PoF) ===
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==== Player-owned Farms and the Ranch out of Time ====
 +
{{RuleHeader|After completion of the Player-owned Farm tutorial task, you may use the breeding pens at the Farm and at the Ranch out of Time for any animal.}}
  
{{RuleHeader|Training Farming in any variation is regarded as a passive activity due to the nature of the skill, and is thus allowed at all times.}}
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You may not use any of the other pens until you have completed their individual tasks. Animals obtained through your active tasks, the Trapper and those bought from Potterington can be used when you meet the Farming level-requirement. You may not grind off-task to get animals for use on the Farm or Ranch.
This means that tree and herb runs can be completed at will.  
 
  
Animals on the PoF that can be bought from Granny Potterington can be used when you have the level for them, but their pens cannot be built until you roll a task requiring it.
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=== 9. Slayer Grinds ===
 +
{{RuleHeader|When your active task requires you to level up Slayer, rule #2 "Only actively work towards your active task [...]", is negated.}}
  
=== <span id="rule9"></span>9. Slayer Grinds ===
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You are allowed to do any assignment from any Slayer master available to you, even if that means you’ll be killing monsters you have not yet obtained the uniques from. Doing Reaper assignments for their Slayer experience reward is allowed when you need the experience for your active task. However, you are not allowed to kill boss-versions of your Slayer assignment.
  
{{RuleHeader|When your active task requires you to level up Slayer, [[#rule2|rule #2 “Only actively work towards your active task [...]”]], can be ignored.}}
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When your active task requires a unique that is only dropped while on a Slayer assignment for the creature, or gets a significant drop-rate increase by it, you must try to be assigned the creature by skipping other assignments whenever you can. A reserve of 100 points to prefer the creature should be kept. Tasks that fall under this ruling are, among others: Strykewyrms, Vileblooms, Dinosaurs, Abyssal demons, Sophanem Slayer creatures, Creatures of the Grove.
You are allowed to do any assignment from any Slayer master available to you, even if that means you’ll be killing monsters you have not yet obtained the uniques from.
 
  
Doing Reaper assignments for their Slayer experience reward is allowed when you need the experience for your active task. However, you are not allowed to kill boss-versions of your Slayer assignment.
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=== 10. Herblore and Herblore Supply Tasks ===
 +
{{RuleHeader|Any type of potion you have the level and the materials banked for, can be created as long as your active task would directly benefit from it.}}
  
==== <span id="rule9a"></span>9a. Drop rates boosted by Slayer tasks ====
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For example, when on a Queen Black Dragon task, creating an antifire potion would help you secure the kill and can thus be made. Be smart about which potions you create for your Herblore supply tasks, though, and plan ahead. For the Herblore supply tasks, you can create any type of potion to reach the required level for the task.
  
{{RuleHeader|When your active task requires a unique that is only dropped while on a Slayer assignment for the creature, or gets a significant drop-rate increase by it, you must try to be assigned the creature by skipping other assignments whenever you can.}}
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=== 11. Summoning and Summoning Supply Tasks ===
A reserve of 100 points to prefer the creature should be kept.
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{{RuleHeader|Any type of Summoning pouch you have the level required and the materials banked for, can be created as long as your active task would directly benefit from it.}}
  
Tasks that fall under this ruling are, among others: Strykewyrms, Vileblooms, Dinosaurs, Abyssal demons, Sophanem Slayer creatures, Creatures of the Grove.
+
For example, while mining, a Lava titan would help you progress faster. For the Summoning supply tasks, you can create any type of pouch to reach the required level for the task.
  
=== <span id="rule10"></span>10. Supply Tasks ===
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=== 12. Cooking and Cooking Supply Tasks ===
 +
{{RuleHeader|Any type of food you have the level required and the materials banked for, can be cooked as long as your active task would benefit from it.}}
  
{{RuleHeader|You may create enough potions, pouches and food to last up to an hour progressing your active task, if those supplies are relevant to your active task and you do not currently have them available.}}
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This means that when working on a task requiring food, you can cook the fish that you have banked. For the Cooking supply tasks, you can cook and fish any food you want to reach the required level for the task.
Supply tasks are intended to provide a baseline of supplies for later tasks, but often do not provide enough supplies for grinds in later tiers.
 
 
 
This ruling supplements those tasks by allowing Taskmen to stock up if supplies run low. The caveat that you need to already be out of supplies ensures that supplies made during a supply task must be used first.
 
 
 
This means that you may prepare food and potions for combat-related tasks, and Summoning pouches for tasks that would benefit from the use of specific familiars.
 
 
 
=== <span id="rule11"></span>11. Invention and Invention Supply Tasks ===
 
  
 +
=== 13. Invention and Invention Supply Tasks ===
 
{{RuleHeader|After the completion of the last Invention task in the Hard tier, which is building an auto-disassembler, you are allowed to train Invention freely, but only with the means unlocked.}}
 
{{RuleHeader|After the completion of the last Invention task in the Hard tier, which is building an auto-disassembler, you are allowed to train Invention freely, but only with the means unlocked.}}
Invention tasks in later tiers require the discovery of blueprints and unlocking certain devices - these are off-limits until the task has been completed.
 
 
Any blueprints/devices NOT covered by tasks, are good to go when you meet the level requirement.
 
 
<!-- TODO: List of blueprints that are required for tasks -->
 
=== <span id="rule12"></span>12. Combat Skills ===
 
 
{{RuleHeader|Experience may be gained in the six core combat skills at any time.}}
 
The six core combat skills are Attack, Strength, Defence, Ranged, Magic and Constitution. Prayer and Summoning cannot be trained off-task.
 
 
The creation and usage of Summoning pouches is already covered under [[#rule10|rule #10]] above.
 
 
If your current task is combat-related, you may bury bones or scatter ashes dropped, or keep them in reserve for Prayer-related tasks.
 
 
== Unlocks ==
 
  
{| class="wikitable"
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Invention tasks in later tiers require the discovery of blueprints and unlocking certain devices. These are off-limits until the task has been completed. Any blueprints/devices NOT covered by tasks, are good to go when you meet the level requirement.
! Tier
 
! Completion
 
! Title
 
! Description
 
|-
 
|Beginner
 
|50%
 
|May, may I finish it now?
 
|You are now allowed to finish any quest that you were forced to start for a task, as long as you meet its' requirements. You may not actively train for the quests.
 
|-
 
|Beginner
 
|100%
 
|It is the Staff of Gods!
 
|You are now allowed to unlock God staves and their special attacks at the Mage Arena, as well as training Magic to 60 for this purpose.
 
|-
 
|Easy
 
|50%
 
|Going 70 off-road...
 
|You may now train a skill of your choice to level 70 for the remainder of the Easy tier - this benefit is lost once you advance to Medium tier. You may not actively gather supplies for the skill you choose, if doing so would train other skills that are not unrestricted - this mostly affects Smithing, but also touches Summoning and to a lesser extent Firemaking and Cooking.
 
|-
 
|Easy
 
|100%
 
|Uncap your clues!
 
|When you reach or go beyond the soft-cap (25) of any type of clue you've previously had a task for, you can complete those clues until 20 remain in your bank. The caskets may not be opened until you have a clue unique task of the corresponding type. '''NOTE: While uncapping clues outside of a clue uniques task, you may NOT grind out requirements (quest or skill) for any clue scroll you are working on.'''
 
|-
 
|Medium
 
|50%
 
|Step it up a notch, 80 now.
 
|You may now train a skill of your choice to level 80 for the remainder of the Medium tier - this benefit is lost once you advance to Hard tier. You may not actively gather supplies for the skill you choose, if doing so would train other skills that are not unrestricted.
 
|-
 
|Medium
 
|100%
 
|Reap souls everyday!
 
|Reaper assignments on monsters you have previously generated a task for can now be completed daily.
 
|-
 
|Hard
 
|50%
 
|Does this thing go to 90?
 
|You may now train a skill of your choice to level 90 for the remainder of the Hard tier - this benefit is lost once you advance to Elite tier. You may not actively gather supplies for the skill you choose, if doing so would train other skills that are not unrestricted.
 
|-
 
|Hard
 
|100%
 
|DailyScape
 
|You can now do and hand in your Daily Challenges as you please. Along with this, you are allowed to mine Red and Crystal-flecked sandstone, kill boss-versions of creatures you have a Slayer assignment for and open Ancient Effigies you have the required stats for.
 
|-
 
|Elite
 
|50%
 
|Better step on it, 99 now!
 
|You may now train a skill of your choice to level 99 for the remainder of the Elite tier - this benefit is lost once you advance to Master tier. You may not actively gather supplies for the skill you choose, if doing so would train other skills that are not unrestricted.
 
|-
 
|Elite
 
|100%
 
|TBA
 
|
 
|-
 
|Master
 
|50%
 
|TBA
 
|
 
|-
 
|Master
 
|100%
 
|Max? Never heard of him.
 
|You may now level all of your skills to 99 and purchase the Max cape.
 
|}
 
  
 
== History ==
 
== History ==
 
{{UH|
 
{{UH|
{{UE|26 May 2020|
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{{UE|24th June 2020|* Rules page brought back into alignment with the Taskman site.}}
* Added a clarification to the 100% Easy unlock.
 
}}
 
{{UE|20 May 2020|
 
* Added Chronotes to the list of currencies in rule 2a
 
}}
 
{{UE|19 May 2020|
 
* Consolidated the existing rules 10, 11, and 12 concerning supply tasks into a single rule 10.
 
* Added a rule 12 clarifying the availability of combat experience.
 
* Additional clarifications added to rules 3d, 6 and 7.  
 
}}
 
 
}}
 
}}

Revision as of 20:41, 24 June 2020

Rules of the Taskman Challenge

1. Efficiency

You must complete your task in an efficient manner.

This does not mean you have to take the path of least resistance, but it allows you to choose between options rather than always going for the most efficient.

2. Active Task and Training Methods

You can only actively work towards the task shown on your Dashboard (current task).

All training activities are allowed for progression on your task, but if it's easily manageable, avoid doing activities that can complete other tasks.

Activities that can yield task-related items with a drop rate of 1/2500 or rarer can still be done. These include but are not limited to Big fish, Champion scrolls, Slayer creature heads.

Some tasks in the Passive tier may be worked on at all times. See rule #3 below for more information.

Training methods also include D&Ds as long as you have the activity unlocked. Seasonal events fall within this category, too. When you haven't unlocked an activity, and would need to quest, gain levels (in other skills than one benefitting your current task) or get other requirements before you could use it, it is off-limits. Doing quests for their experience rewards is not allowed.

Activities with Reputation Systems

It is allowed to use activities with reputation systems as a training method even if the reputation is not the primary goal.

This includes training Smithing in the Artisans' Workshop and Runecrafting in the Runespan. The gained reputation does not have to be discarded; however, rewards that can be bought with the reputation that are also tasks may not be completed as an "accident".

It is allowed to freely use the gained reputation for purchasing consumables, such as Slayer VIP tickets from Cabbage Facepunch Bonanza. If the consumable is locked behind a task, such as the ancient seed from Herby Werby or the teleport scroll and slayer contract from Shattered Worlds, it may be freely obtained after the associated task has been rolled and completed.

This rule applies to the following activities:

  • Artisan's workshop
  • RuneSpan Cabbage Facepunch Bonanza
  • Fish Flingers - Shattered Worlds
  • Herby Werby
  • Heart of Gielinor reputation
  • Player-Owned Farm
  • Dungeoneering Tokens
  • Slayer points

Consumables from the above activities can be bought freely from any "reputation" acquired on other tasks. For the Player-Owned farm, this is includes animals from Adam Antite (the Trapper) and animals / potions bought from Granny. For the Dungeoneering reward shop this includes the Elite dungeon Lucky Charms.

3. Tasks in the Passive tier

You can work on Passive tasks requiring minigames or Distractions and Diversions (D&Ds) to complete at any time, as long as they do not give experience.

If a minigame or D&D gives experience, and is the only way to complete a passive task (e.g. Herby Werby uniques), it can only be done when your current task would directly benefit from the experience gained. Combat experience is not restricted, however, which means you're allowed to murder pests and penances, or AFKing mains in Soul- and Castle Wars.

Tier Progression

To progress between the active tiers, a set number of passive tasks must be completed during the tier.

Number of passive tasks needed for progression between tiers:

  • Beginner to Easy: 5 tasks in total
  • Easy to Medium: 15 tasks in total
  • Medium to Hard: 30 tasks in total
  • Hard to Elite: 60 tasks in total
  • Elite to Master: 120 tasks in total
  • Master to Legendary: 200 tasks in total
  • Legendary to God: 300 tasks in total

4. Time-Gated Tasks

If you run into a time-gated task (cider brewing, tree-growing, cat-growth), you are allowed to mark your task complete, when all other steps required for completion are done.

When your time-gate is opened and you officially complete your task, post a picture in #pictureproof on Discord.

5. Group PvM Activities

You are allowed to do PVM content with other players, but if you're going with other Taskmen, they have to be in the same tier as yourself.

If you're going with non-taskmen, their weapon tier, and Prayer and Herblore benefits should reflect yours (within 5 levels). If you need a tip or words of advice on your task, let us know on Discord in #help.

6. Quests

If a task requires you to start a quest, you are allowed to finish that quest.

Experience lamps from quests and achievement diaries are fair game, but they must be used instantly upon completion of the quest or diary; you cannot train a skill to get the level required to use the lamp.

If you are unable to use a lamp instantly when you acquire it, you must either destroy it, or hold onto it and continue to complete tasks normally until one of your skills reaches the level required to use it.

7. Shop or Drop

If an item featured in a drop-log can be obtained from both shops and drops, it must always be gotten as a drop to complete your task, as buying it does not register it in its drop-log.

You can buy and use the item, but it doesn't count towards your task.

8. Farming

Training Farming in any variation is regarded as a passive activity due to the timegated nature of the skill. Therefore, training it is always allowed.

This means that tree and herb runs can be completed at will, as well as any minigames or D&Ds that provide Farming experience.

Player-owned Farms and the Ranch out of Time

After completion of the Player-owned Farm tutorial task, you may use the breeding pens at the Farm and at the Ranch out of Time for any animal.

You may not use any of the other pens until you have completed their individual tasks. Animals obtained through your active tasks, the Trapper and those bought from Potterington can be used when you meet the Farming level-requirement. You may not grind off-task to get animals for use on the Farm or Ranch.

9. Slayer Grinds

When your active task requires you to level up Slayer, rule #2 "Only actively work towards your active task [...]", is negated.

You are allowed to do any assignment from any Slayer master available to you, even if that means you’ll be killing monsters you have not yet obtained the uniques from. Doing Reaper assignments for their Slayer experience reward is allowed when you need the experience for your active task. However, you are not allowed to kill boss-versions of your Slayer assignment.

When your active task requires a unique that is only dropped while on a Slayer assignment for the creature, or gets a significant drop-rate increase by it, you must try to be assigned the creature by skipping other assignments whenever you can. A reserve of 100 points to prefer the creature should be kept. Tasks that fall under this ruling are, among others: Strykewyrms, Vileblooms, Dinosaurs, Abyssal demons, Sophanem Slayer creatures, Creatures of the Grove.

10. Herblore and Herblore Supply Tasks

Any type of potion you have the level and the materials banked for, can be created as long as your active task would directly benefit from it.

For example, when on a Queen Black Dragon task, creating an antifire potion would help you secure the kill and can thus be made. Be smart about which potions you create for your Herblore supply tasks, though, and plan ahead. For the Herblore supply tasks, you can create any type of potion to reach the required level for the task.

11. Summoning and Summoning Supply Tasks

Any type of Summoning pouch you have the level required and the materials banked for, can be created as long as your active task would directly benefit from it.

For example, while mining, a Lava titan would help you progress faster. For the Summoning supply tasks, you can create any type of pouch to reach the required level for the task.

12. Cooking and Cooking Supply Tasks

Any type of food you have the level required and the materials banked for, can be cooked as long as your active task would benefit from it.

This means that when working on a task requiring food, you can cook the fish that you have banked. For the Cooking supply tasks, you can cook and fish any food you want to reach the required level for the task.

13. Invention and Invention Supply Tasks

After the completion of the last Invention task in the Hard tier, which is building an auto-disassembler, you are allowed to train Invention freely, but only with the means unlocked.

Invention tasks in later tiers require the discovery of blueprints and unlocking certain devices. These are off-limits until the task has been completed. Any blueprints/devices NOT covered by tasks, are good to go when you meet the level requirement.

History

  • 24th June 2020
    • Rules page brought back into alignment with the Taskman site.