Difference between revisions of "Rules"
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=== <span id="rule1"></span>1. Efficiency === | === <span id="rule1"></span>1. Efficiency === | ||
− | + | {{RuleHeader|You must complete your task in an efficient manner.}} | |
+ | This does not mean you have to take the path of least resistance, but it allows you to choose between options rather than always going for the most efficient. | ||
=== <span id="rule2"></span>2. Active Task and Training Methods === | === <span id="rule2"></span>2. Active Task and Training Methods === | ||
− | + | {{RuleHeader|You can only actively work towards the task shown on your Dashboard (current task). All training activities are allowed for progression on your task, but if it's easily manageable, avoid doing activities that can complete other tasks.}} | |
+ | Activities that can yield task-related items with a drop rate of 1/2500 or rarer can still be done. These include but are not limited to Big fish, Champion scrolls, Slayer creature heads. Some tasks in the Passive tier may be worked on at all times. See [[#rule3|rule #3]] below for more information. | ||
− | + | Training methods also include D&Ds as long as you have the activity unlocked. Seasonal events fall within this category, too. When you haven't unlocked an activity, and would need to quest, gain levels (in other skills than one benefitting your current task) or get other requirements before you could use it, it is off-limits. Doing quests for their experience rewards is not allowed, as the vast majority of quests are either required for tasks, or tasks in their own right. | |
− | + | ==== <span id="rule2a"></span>2a. Activities with Reputation or Alternate Currencies ==== | |
− | + | {{RuleHeader|It is allowed to use activities with reputation systems or alternate currencies as a training method even if the reputation or currency is not the primary goal. The gained reputation or currency does not have to be discarded; however, rewards that can be bought with the reputation or currency that are also tasks may not be completed as an "accident".}} | |
+ | It is allowed to freely use the gained reputation or currency for purchasing consumables, such as Slayer VIP tickets from Cabbage Facepunch Bonanza. | ||
− | + | If the consumable is locked behind a task, such as the ancient seed from Herby Werby or the teleport scroll and slayer contract from Shattered Worlds, it may be freely obtained after the associated task has been rolled and completed. | |
− | + | This ruling applies to the following reputations or currencies: | |
− | * | + | * Artisan's Workshop respect |
− | * | + | * RuneSpan points |
− | * | + | * Cabbage Facepunch Bonanza renown |
− | * | + | * Fish Flingers points and tokens |
− | * | + | * Shattered Worlds anima |
− | * | + | * Herby Werby Spirit pints |
− | * | + | * Heart of Gielinor faction reputation |
− | * | + | * Player-Owned Farm beans |
− | * | + | * Dungeoneering tokens |
− | * | + | * Slayer points |
− | + | === <span id="rule3"></span>3. The Passive Tier === | |
− | + | The passive tier consists primarily of two major categories: tasks centred around minigames, and tasks centred around Distractions and Diversions, as well as events that occur infrequently or erratically. | |
− | + | The main distinguishing point of the two sections is availability - minigames are always available, Distractions and Diversions generally are not. | |
− | + | Some minigames and Distractions and Diversions are tasks in their own right, and do not fall into the Passive tier. | |
− | |||
− | + | ==== <span id="rule3a"></span>3a. Minigames ==== | |
− | + | {{RuleHeader|Passive tasks that involve activities that do not give experience can be completed at any time.}} | |
+ | If a minigame gives experience, and is the only way to complete a passive task (e.g. Herby Werby uniques), it can only be done when your current task would directly benefit from the experience gained. | ||
− | ' | + | Combat experience is freely available under [[#rule12|rule #12]] below, which means you're allowed to participate in minigames that give combat experience freely (for example Pest Control, Soul Wars and Castle Wars). |
− | + | ==== <span id="rule3b"></span>3b. Distractions and Diversions ==== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | {{RuleHeader|Passive tasks that involve Distractions and Diversions can be completed only if at least one of the skills they give experience in is beneficial to your active task.}} | |
+ | God statues are a special case - if you require them for Construction experience, you may not then subsequently pray at them for Prayer or Slayer experience. | ||
− | + | Bear in mind that Farming is not considered for this due to [[#rule8|rule #8]], so the Giant Oyster is limited to tasks requiring Fishing experience or clue uniques. | |
+ | |||
+ | Distractions and Diversions that give no experience are freely available, under [[#rule3a|rule #3a]] above. | ||
+ | |||
+ | ==== <span id="rule3c"></span>3c. Raids ==== | ||
+ | {{RuleHeader|Passive tasks involving Raids can be completed at any time, regardless of whether the experience gained is useful for your current active task.}} | ||
+ | Note that attending Raids is still subject to the limitations imposed by [[#rule5|rule #5]] below. | ||
+ | |||
+ | ==== <span id="rule3d"></span>3d. Progressing between Tiers ==== | ||
+ | |||
+ | {{RuleHeader|To progress between the active tiers, a set number of passive tasks must be completed during the tier.}} | ||
+ | The total number of passive tasks needed for progression to each tier: | ||
+ | |||
+ | * Easy: 5 | ||
+ | * Medium: 15 | ||
+ | * Hard: 30 | ||
+ | * Elite: 60 | ||
+ | * Master: 120 | ||
+ | * Legendary: 200 | ||
+ | * God: 300 | ||
+ | |||
+ | If you happen to reach 100% completion of a tier without completing enough passive tasks, you may only complete passives that do not provide experience to close the gap, as you have no active task that an experience-granting passive can contribute to. | ||
+ | |||
+ | === <span id="rule4"></span>4. Time-Gated Tasks === | ||
+ | |||
+ | {{RuleHeader|If you run into a time-gated task, you are allowed to mark your task complete, when all other steps required for completion are done.}} | ||
+ | When your time-gate is opened and you officially complete your task, post a picture in #pictureproof on Discord. | ||
+ | |||
+ | The tasks currently considered time-gated are the following: | ||
+ | * Brewing Cider for the Seers' Village Easy diary; | ||
+ | * Growing a cat to adulthood for the Ardougne Easy diary; | ||
+ | * Growing trees required for several Falador diaries; | ||
=== <span id="rule5"></span>5. Group PvM Activities === | === <span id="rule5"></span>5. Group PvM Activities === | ||
− | + | {{RuleHeader|You are allowed to do PvM content with other players, but if you're going with other Taskmen, they have to be in the same tier as yourself.}} | |
+ | If you're going with non-taskmen, their weapon tier, and Prayer and Herblore benefits should reflect yours (within 5 levels). | ||
+ | |||
+ | If you need a tip or words of advice on your task, let us know on Discord in #help. | ||
=== <span id="rule6"></span>6. Experience Rewards from Quests === | === <span id="rule6"></span>6. Experience Rewards from Quests === | ||
− | + | {{RuleHeader|Experience lamps from quests and achievement diaries are fair game, but they must be used instantly upon completion of the quest or diary; you cannot train a skill to get the level required to use the lamp.}} | |
+ | If you cannot use a skill lamp because none of your skills are high enough level, you must keep it with you and continue to task normally, and use it on the first skill that reaches the required level. If you need to perform an activity that requires an empty inventory (dungeoneering, for example), you must destroy and reclaim the lamp as soon as that task is complete, even if you still lack the skill levels required to use it. | ||
=== <span id="rule7"></span>7. Shop or Drop === | === <span id="rule7"></span>7. Shop or Drop === | ||
− | + | {{RuleHeader|If an item featured in a collection log can be obtained from both shops or drops, it must always be gotten as a drop, and thus registered in the corresponding collection log, in order to be marked complete.}} | |
+ | A number of items fall under this ruling, most notably the Dragon 2h sword, which is dropped by a few bosses in Medium tier and also purchasable from Zanaris. | ||
+ | |||
+ | You are still free to purchase such items for personal use, but doing so will not count towards the completion of the task. | ||
=== <span id="rule8"></span>8. Farming and the Player-owned Farm (PoF) === | === <span id="rule8"></span>8. Farming and the Player-owned Farm (PoF) === | ||
− | + | {{RuleHeader|Training Farming in any variation is regarded as a passive activity due to the nature of the skill, and is thus allowed at all times.}} | |
+ | This means that tree and herb runs can be completed at will. | ||
+ | |||
+ | Animals on the PoF that can be bought from Granny Potterington can be used when you have the level for them, but their pens cannot be built until you roll a task requiring it. | ||
=== <span id="rule9"></span>9. Slayer Grinds === | === <span id="rule9"></span>9. Slayer Grinds === | ||
− | + | {{RuleHeader|When your active task requires you to level up Slayer, [[#rule2|rule #2 “Only actively work towards your active task [...]”]], can be ignored.}} | |
+ | You are allowed to do any assignment from any Slayer master available to you, even if that means you’ll be killing monsters you have not yet obtained the uniques from. | ||
+ | |||
+ | Doing Reaper assignments for their Slayer experience reward is allowed when you need the experience for your active task. However, you are not allowed to kill boss-versions of your Slayer assignment. | ||
+ | |||
+ | ==== <span id="rule9a"></span>9a. Drop rates boosted by Slayer tasks ==== | ||
+ | |||
+ | {{RuleHeader|When your active task requires a unique that is only dropped while on a Slayer assignment for the creature, or gets a significant drop-rate increase by it, you must try to be assigned the creature by skipping other assignments whenever you can.}} | ||
+ | A reserve of 100 points to prefer the creature should be kept. | ||
+ | |||
+ | Tasks that fall under this ruling are, among others: Strykewyrms, Vileblooms, Dinosaurs, Abyssal demons, Sophanem Slayer creatures, Creatures of the Grove. | ||
+ | |||
+ | === <span id="rule10"></span>10. Supply Tasks === | ||
− | + | {{RuleHeader|You may create enough potions, pouches and food to last up to an hour progressing your active task, if those supplies are relevant to your active task and you do not currently have them available.}} | |
+ | Supply tasks are intended to provide a baseline of supplies for later tasks, but often do not provide enough supplies for grinds in later tiers. | ||
− | + | This ruling supplements those tasks by allowing Taskmen to stock up if supplies run low. The caveat that you need to already be out of supplies ensures that supplies made during a supply task must be used first. | |
− | + | This means that you may prepare food and potions for combat-related tasks, and Summoning pouches for tasks that would benefit from the use of specific familiars. | |
− | + | === <span id="rule11"></span>11. Invention and Invention Supply Tasks === | |
− | + | {{RuleHeader|After the completion of the last Invention task in the Hard tier, which is building an auto-disassembler, you are allowed to train Invention freely, but only with the means unlocked.}} | |
+ | Invention tasks in later tiers require the discovery of blueprints and unlocking certain devices - these are off-limits until the task has been completed. | ||
− | + | Any blueprints/devices NOT covered by tasks, are good to go when you meet the level requirement. | |
− | === <span id="rule12"></span>12. | + | <!-- TODO: List of blueprints that are required for tasks --> |
+ | === <span id="rule12"></span>12. Combat Skills === | ||
− | + | {{RuleHeader|Experience may be gained in the six core combat skills at any time.}} | |
+ | The six core combat skills are Attack, Strength, Defence, Ranged, Magic and Constitution. Prayer and Summoning cannot be trained off-task. | ||
− | + | The creation and usage of Summoning pouches is already covered under [[#rule10|rule #10]] above. | |
− | + | If your current task is combat-related, you may bury bones or scatter ashes dropped, or keep them in reserve for Prayer-related tasks. | |
== Unlocks == | == Unlocks == |
Revision as of 21:56, 19 May 2020
Contents
- 1 Preface
- 2 Rules of the Challenge
- 2.1 1. Efficiency
- 2.2 2. Active Task and Training Methods
- 2.3 3. The Passive Tier
- 2.4 4. Time-Gated Tasks
- 2.5 5. Group PvM Activities
- 2.6 6. Experience Rewards from Quests
- 2.7 7. Shop or Drop
- 2.8 8. Farming and the Player-owned Farm (PoF)
- 2.9 9. Slayer Grinds
- 2.10 10. Supply Tasks
- 2.11 11. Invention and Invention Supply Tasks
- 2.12 12. Combat Skills
- 3 Unlocks
- 3.1 50% Beginner (May, may I finish it now?)
- 3.2 100% Beginner (It is the Staff of Gods!)
- 3.3 50% Easy (Going 70 off-road...)
- 3.4 100% Easy (Uncap your clues!)
- 3.5 50% Medium (Step it up a notch, 80 now.)
- 3.6 100% Medium (Reap souls everyday!)
- 3.7 50% Hard (Does this thing go to 90?)
- 3.8 100% Hard (DailyScape)
- 3.9 50% Elite (Better step on it, 99 now!)
- 3.10 100% Elite (TBA)
- 3.11 50% Master (TBA)
- 3.12 100% Master (Max? Never heard of him)
Preface
Taskman mode can be played in two variations:
- Taskman
- Taskmain
Whether you are a Taskman or Taskmain is determined primarily by the Runescape account you are using for the mode:
- Taskman is a fresh Ironman or Hardcore Ironman created specifically for the purpose of following the game mode's rules;
- Taskmain is for any other account (ie. an existing main or iron account)
There is one key difference between the two modes in terms of website functionality - taskmains are free to remove a completion mark from any of their tasks at any time.
At any time, a Taskman can convert themselves into a Taskmain via the Settings page on the website - however, this is a permanent change, so be careful when exercising it.
Note that, from this point forward, none of the rules and unlocks below apply to Taskmains.
Rules of the Challenge
1. Efficiency
This does not mean you have to take the path of least resistance, but it allows you to choose between options rather than always going for the most efficient.
2. Active Task and Training Methods
Activities that can yield task-related items with a drop rate of 1/2500 or rarer can still be done. These include but are not limited to Big fish, Champion scrolls, Slayer creature heads. Some tasks in the Passive tier may be worked on at all times. See rule #3 below for more information.
Training methods also include D&Ds as long as you have the activity unlocked. Seasonal events fall within this category, too. When you haven't unlocked an activity, and would need to quest, gain levels (in other skills than one benefitting your current task) or get other requirements before you could use it, it is off-limits. Doing quests for their experience rewards is not allowed, as the vast majority of quests are either required for tasks, or tasks in their own right.
2a. Activities with Reputation or Alternate Currencies
It is allowed to freely use the gained reputation or currency for purchasing consumables, such as Slayer VIP tickets from Cabbage Facepunch Bonanza.
If the consumable is locked behind a task, such as the ancient seed from Herby Werby or the teleport scroll and slayer contract from Shattered Worlds, it may be freely obtained after the associated task has been rolled and completed.
This ruling applies to the following reputations or currencies:
- Artisan's Workshop respect
- RuneSpan points
- Cabbage Facepunch Bonanza renown
- Fish Flingers points and tokens
- Shattered Worlds anima
- Herby Werby Spirit pints
- Heart of Gielinor faction reputation
- Player-Owned Farm beans
- Dungeoneering tokens
- Slayer points
3. The Passive Tier
The passive tier consists primarily of two major categories: tasks centred around minigames, and tasks centred around Distractions and Diversions, as well as events that occur infrequently or erratically.
The main distinguishing point of the two sections is availability - minigames are always available, Distractions and Diversions generally are not.
Some minigames and Distractions and Diversions are tasks in their own right, and do not fall into the Passive tier.
3a. Minigames
If a minigame gives experience, and is the only way to complete a passive task (e.g. Herby Werby uniques), it can only be done when your current task would directly benefit from the experience gained.
Combat experience is freely available under rule #12 below, which means you're allowed to participate in minigames that give combat experience freely (for example Pest Control, Soul Wars and Castle Wars).
3b. Distractions and Diversions
God statues are a special case - if you require them for Construction experience, you may not then subsequently pray at them for Prayer or Slayer experience.
Bear in mind that Farming is not considered for this due to rule #8, so the Giant Oyster is limited to tasks requiring Fishing experience or clue uniques.
Distractions and Diversions that give no experience are freely available, under rule #3a above.
3c. Raids
Note that attending Raids is still subject to the limitations imposed by rule #5 below.
3d. Progressing between Tiers
The total number of passive tasks needed for progression to each tier:
- Easy: 5
- Medium: 15
- Hard: 30
- Elite: 60
- Master: 120
- Legendary: 200
- God: 300
If you happen to reach 100% completion of a tier without completing enough passive tasks, you may only complete passives that do not provide experience to close the gap, as you have no active task that an experience-granting passive can contribute to.
4. Time-Gated Tasks
When your time-gate is opened and you officially complete your task, post a picture in #pictureproof on Discord.
The tasks currently considered time-gated are the following:
- Brewing Cider for the Seers' Village Easy diary;
- Growing a cat to adulthood for the Ardougne Easy diary;
- Growing trees required for several Falador diaries;
5. Group PvM Activities
If you're going with non-taskmen, their weapon tier, and Prayer and Herblore benefits should reflect yours (within 5 levels).
If you need a tip or words of advice on your task, let us know on Discord in #help.
6. Experience Rewards from Quests
If you cannot use a skill lamp because none of your skills are high enough level, you must keep it with you and continue to task normally, and use it on the first skill that reaches the required level. If you need to perform an activity that requires an empty inventory (dungeoneering, for example), you must destroy and reclaim the lamp as soon as that task is complete, even if you still lack the skill levels required to use it.
7. Shop or Drop
A number of items fall under this ruling, most notably the Dragon 2h sword, which is dropped by a few bosses in Medium tier and also purchasable from Zanaris.
You are still free to purchase such items for personal use, but doing so will not count towards the completion of the task.
8. Farming and the Player-owned Farm (PoF)
This means that tree and herb runs can be completed at will.
Animals on the PoF that can be bought from Granny Potterington can be used when you have the level for them, but their pens cannot be built until you roll a task requiring it.
9. Slayer Grinds
You are allowed to do any assignment from any Slayer master available to you, even if that means you’ll be killing monsters you have not yet obtained the uniques from.
Doing Reaper assignments for their Slayer experience reward is allowed when you need the experience for your active task. However, you are not allowed to kill boss-versions of your Slayer assignment.
9a. Drop rates boosted by Slayer tasks
A reserve of 100 points to prefer the creature should be kept.
Tasks that fall under this ruling are, among others: Strykewyrms, Vileblooms, Dinosaurs, Abyssal demons, Sophanem Slayer creatures, Creatures of the Grove.
10. Supply Tasks
Supply tasks are intended to provide a baseline of supplies for later tasks, but often do not provide enough supplies for grinds in later tiers.
This ruling supplements those tasks by allowing Taskmen to stock up if supplies run low. The caveat that you need to already be out of supplies ensures that supplies made during a supply task must be used first.
This means that you may prepare food and potions for combat-related tasks, and Summoning pouches for tasks that would benefit from the use of specific familiars.
11. Invention and Invention Supply Tasks
Invention tasks in later tiers require the discovery of blueprints and unlocking certain devices - these are off-limits until the task has been completed.
Any blueprints/devices NOT covered by tasks, are good to go when you meet the level requirement.
12. Combat Skills
The six core combat skills are Attack, Strength, Defence, Ranged, Magic and Constitution. Prayer and Summoning cannot be trained off-task.
The creation and usage of Summoning pouches is already covered under rule #10 above.
If your current task is combat-related, you may bury bones or scatter ashes dropped, or keep them in reserve for Prayer-related tasks.
Unlocks
50% Beginner (May, may I finish it now?)
You are now allowed to finish any quest your active tasks have forced you to start, as long as you meet the requirements to do so. You cannot actively train for the quests.
100% Beginner (It is the Staff of Gods!)
You can now unlock the God spells and Special attacks of the Mage Arena. If you do not meet the 60 Magic requirement, you're allowed to train your Magic to level 60.
50% Easy (Going 70 off-road...)
You can now train a skill of your choice to level 70. This skill can only be worked on within the remainder of the easy tier - after completion of the tier, the allowance is lost. Note, you cannot actively gather supplies by skilling for secondary skills, if you've chosen one such (Smithing, Firemaking, Cooking, Summoning etc).
100% Easy (Uncap your clues!)
When you reach or go beyond the soft-cap (25) of any tier clue you've previously had a task for, you can complete clues until 20 remain in your bank. The caskets may not be opened until you have a clue unique task of corresponding tier.
50% Medium (Step it up a notch, 80 now.)
You can now train a skill of your choice to level 80. This skill can only be worked on within the remainder of the medium tier - after completion of the tier, the allowance is lost. Note, you cannot actively gather supplies by skilling for secondary skills, if you've chosen one such (Smithing, Firemaking, Cooking, Summoning etc).
100% Medium (Reap souls everyday!)
Reaper assignments on monsters you have formerly generated a task for, can now be completed daily.
50% Hard (Does this thing go to 90?)
You can now train a skill of choice to level 90. This skill can only be worked on within the hard tier - after completion of the tier, the allowance is lost. Note, you cannot actively gather supplies by skilling for secondary skills, if you've chosen one such (Smithing, Firemaking, Cooking, Summoning etc).
100% Hard (DailyScape)
You can now do and hand in your daily challenges as you please. Along with this, you are allowed to mine Red and Crystal-flecked sandstone, kill boss-versions of creatures you have a Slayer assignment for and open Ancient Effigies you have the required stats for.
50% Elite (Better step on it, 99 now!)
You can now train a skill of your choice to level 99. This skill can only be worked on within the elite tier - after completion of the tier, the allowance is lost. Note, you cannot actively gather supplies by skilling for secondary skills, if you've chosen one such (Smithing, Firemaking, Cooking, Summoning etc).
100% Elite (TBA)
50% Master (TBA)
100% Master (Max? Never heard of him)
100% completion of the master tier allows you to level any remaining skills to level 99 and buy the Max cape.