Difference between revisions of "Congratulations! You've unlocked the Hard tier perk - Does this thing go to 90"
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While any skill can be chosen for levelling, only a few have potential perks that come with having the higher level. As the 120 skills have a softcap of level 95 in Hard tier, only normal skills can gain any advantage. | While any skill can be chosen for levelling, only a few have potential perks that come with having the higher level. As the 120 skills have a softcap of level 95 in Hard tier, only normal skills can gain any advantage. | ||
− | Several skills can unlock a {{rsw|Player-owned port}} adventurer early with this task: runecrafting, construction, agility, thieving, hunter, divination, fishing, and cooking. | + | Several skills can unlock a {{rsw|Player-owned port}} adventurer early with this task: runecrafting, construction, agility, thieving, hunter, divination, fishing, and cooking. That said, several of these skills see no other significant benefit to early levelling. |
=== Construction === | === Construction === | ||
− | This | + | It is unlikely that players will be filling many master clue hidey-holes in Hard tier, but the upgraded marble wardrobe has no restriction on the number of items stored. This can allow you to deal with old gear sitting around and let you purchase things like the minigame outfits for easy passives without having to store them in the bank. |
+ | |||
+ | The biggest improvement that construction offers is the Player lodge, which can store a 99 skillcape for use of its perk at all times. This can be used for something like a defense cape, which lets you have a sign of life protection at all times. | ||
{| class="wikitable" | {| class="wikitable" | ||
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=== Crafting === | === Crafting === | ||
+ | |||
+ | Potion flasks. 50% more doses per inventory space can be very helpful. | ||
{| class="wikitable" | {| class="wikitable" | ||
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=== Hunter === | === Hunter === | ||
− | + | These aren't huge upgrades, but a quality of life choice for big game hunter and an extra impling to chase after for uniques. | |
{| class="wikitable" | {| class="wikitable" | ||
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=== Summoning === | === Summoning === | ||
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+ | Combat familiar go brrrrr. | ||
{| class="wikitable" | {| class="wikitable" | ||
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=== Divination === | === Divination === | ||
− | + | Once again, some people like to level with caches. | |
{| class="wikitable" | {| class="wikitable" | ||
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# This requires boost, but can be achieved with spicy stew | # This requires boost, but can be achieved with spicy stew | ||
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Revision as of 02:34, 19 June 2023
Congratulations! You've unlocked the Hard tier perk - Does this thing go to 90 | |
---|---|
Description | |
You may now train a skill of your choice to level 90. You may not actively gather supplies for the skill you choose, if doing so would train other skills that are not unrestricted. Select your desired skill and press 'Complete'. You can work on the skill in your own time, until you've reached level 90. | |
Tier | Hard |
ID | E7WB |
RS Wiki page | https://taskman.rs/rules/ |
Possible Perks
While any skill can be chosen for levelling, only a few have potential perks that come with having the higher level. As the 120 skills have a softcap of level 95 in Hard tier, only normal skills can gain any advantage.
Several skills can unlock a Player-owned port adventurer early with this task: runecrafting, construction, agility, thieving, hunter, divination, fishing, and cooking. That said, several of these skills see no other significant benefit to early levelling.
Construction
It is unlikely that players will be filling many master clue hidey-holes in Hard tier, but the upgraded marble wardrobe has no restriction on the number of items stored. This can allow you to deal with old gear sitting around and let you purchase things like the minigame outfits for easy passives without having to store them in the bank.
The biggest improvement that construction offers is the Player lodge, which can store a 99 skillcape for use of its perk at all times. This can be used for something like a defense cape, which lets you have a sign of life protection at all times.
Unlock | Level | Notes |
---|---|---|
Hide-holes (Master) | 88 | Bank space |
Player lodge (tier 3) | 90 | Passive skillcape perk, passive |
Marble wardrobe | 96[1] | Bank space |
- This requires boost, but can be achieved with the crystal saw and teak shelves 2 tea
Crafting
Potion flasks. 50% more doses per inventory space can be very helpful.
Unlock | Level | Notes |
---|---|---|
Potion/crystal flasks | 88 | Combat inventory space |
Onyx amulet | 90 | Combat stats |
Alchemical onyx ring/necklass | 91[1] | Luck tier 4, combat |
- This requires boost, but can be achieved with god banner
Hunter
These aren't huge upgrades, but a quality of life choice for big game hunter and an extra impling to chase after for uniques.
Unlock | Level | Notes |
---|---|---|
Bakami | 90 | Arc achievement progress |
Hunter lodge (tier 3) | 90 | Big game hunter buff, passive |
Crystal impling | 95[1] | Early chances at uniques |
Orokami | 95[1] | Early chances at uniques |
- These require boost, but can be achieved with spicy stew, mud bath, or polar bear familiar
Summoning
Combat familiar go brrrrr.
Unlock | Level | Notes |
---|---|---|
Nihils | 87 | Combat familiars |
Unicorn stallion | 88 | Healing |
Kal'gerion demon familiar | 90 | Combat familiar |
Divination
Once again, some people like to level with caches.
Unlock | Level | Notes |
---|---|---|
Sign of the porter V | 88 | Gathering skill improvement |
Sign of the porter VI | 94[1] | Gathering skill improvement |
- This requires boost, but can be achieved with spicy stew