Editing Patch Notes/30 June 2020
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===Hard=== | ===Hard=== | ||
− | * | + | * Changed six Botanist outfit tasks to: “Obtain a unique from the Flash Powder Factory”, and created a unique-set holding both the Botanist’s and Rogue’s outfits. |
− | * | + | *Changed a Rogue’s equipment task to: “Obtain a unique from the Flash Powder Factory”. |
− | * | + | *Deleted a task to obtain the full Elite Black Knight’s armour, as it is obtained during While Guthix Sleeps, which is completed in the Medium tier. |
===Elite=== | ===Elite=== | ||
− | * | + | *Changed two Rogue’s equipment tasks to: “Obtain a unique from the Flash Powder Factory”. |
− | * | + | *Changed a duplicate Super Duper Secret Task # (#14), to #12, as the spot was open. |
===Master=== | ===Master=== | ||
− | * | + | *Changed three Rogue’s equipment task to: “Obtain a unique from the Flash Powder Factory” |
− | * | + | * Added three Rise of the Six tasks from Elite to Master tier. The Malevolent armour does not count as a unique from Rise of the Six until Master tier. |
+ | *N.b* If you have the energies for a piece and have rolled the task from Rots in Master tier, you're allowed | ||
+ | to get the Smithing level. If you have the smithing level and energies before Master tier, you can only make | ||
+ | them on a task requiring smithing experience | ||
===Legendary=== | ===Legendary=== | ||
− | * | + | * Added 3 tasks to “Obtain a unique piece of Elite sirenic armour”, while removing an ED1 task from Elite and 2 from Legendary. |
− | * | + | * Added 3 tasks to “Obtain a unique piece of Elite tectonic armour”, while removing an ED2 task from Elite, 1 from Master and 1 from Legendary. |
===God=== | ===God=== | ||
− | + | Added another task for Dungeoneering uniques, so the total uniques vs. total tasks should be 41-41. By the week, it becomes more and more apparent that we cannot count for shit. | |
{{Patch Notes}} | {{Patch Notes}} |