Editing Patch Notes/30 June 2020

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===Hard===
 
===Hard===
*{{idl|BRK6}}, {{idl|MW8W}}, {{idl|ZBG3}}, {{idl|99VY}}, {{idl|47NW}}, {{idl|XGBV}} - Changed six Botanist outfit tasks to: “Obtain a unique from the Flash Powder Factory”, and created a unique-set holding both the Botanist’s and Rogue’s outfits.
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* Changed six Botanist outfit tasks to: “Obtain a unique from the Flash Powder Factory”, and created a unique-set holding both the Botanist’s and Rogue’s outfits.
  
*{{idl|GW9J}} - Changed a Rogue’s equipment task to: “Obtain a unique from the Flash Powder Factory”.
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*Changed a Rogue’s equipment task to: “Obtain a unique from the Flash Powder Factory”.
  
*{{idl|Y663}} - Deleted a task to obtain the full Elite Black Knight’s armour, as it is obtained during While Guthix Sleeps, which is completed in the Medium tier.
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*Deleted a task to obtain the full Elite Black Knight’s armour, as it is obtained during While Guthix Sleeps, which is completed in the Medium tier.
  
 
===Elite===
 
===Elite===
*{{idl|529X}}, {{idl|3GM9}} - Changed two Rogue’s equipment tasks to: “Obtain a unique from the Flash Powder Factory”.
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*Changed two Rogue’s equipment tasks to: “Obtain a unique from the Flash Powder Factory”.
  
*{{idl|EXXV}} - Changed a duplicate Super Duper Secret Task # (#14), to #12, as the spot was open.  
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*Changed a duplicate Super Duper Secret Task # (#14), to #12, as the spot was open.  
  
 
===Master===
 
===Master===
*{{idl|WBGX}}, {{idl|7JXM}} - Changed two Rogue’s equipment task to: “Obtain a unique from the Flash Powder Factory”
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*Changed three Rogue’s equipment task to: “Obtain a unique from the Flash Powder Factory”
  
*{{idl|W3Y3}}, {{idl|Q39J}}, {{idl|DW4K}} - Added three Rise of the Six tasks from Elite to Master tier. The Malevolent armour does not count as a unique from Rise of the Six until Master tier. '''Note:''' If you have the energies for a piece and have rolled the task from Rots in Master tier, you're allowed to get the Smithing level. If you have the smithing level and energies before Master tier, you can only make them on a task requiring smithing experience
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* Added three Rise of the Six tasks from Elite to Master tier. The Malevolent armour does not count as a unique from Rise of the Six until Master tier.  
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      *N.b* If you have the energies for a piece and have rolled the task from Rots in Master tier, you're allowed  
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        to get the Smithing level. If you have the smithing level and energies before Master tier, you can only make  
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        them on a task requiring smithing experience
  
 
===Legendary===
 
===Legendary===
*{{idl|BZW7}}, {{idl|7QR3}}, {{idl|K49R}} - Added 3 tasks to “Obtain a unique piece of Elite sirenic armour”, while removing an ED1 task from Elite ({{idl|MXZV}}) and 2 from Legendary ({{idl|BJXY}}, {{idl|K26M}}).  
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* Added 3 tasks to “Obtain a unique piece of Elite sirenic armour”, while removing an ED1 task from Elite and 2 from Legendary.
  
*{{idl|MKJN}}, {{idl|Z7EE}}, {{idl|9245}} - Added 3 tasks to “Obtain a unique piece of Elite tectonic armour”,  while removing an ED2 task from Elite ({{idl|9KYZ}}), 1 from Master ({{idl|ZE79}}) and 1 from Legendary ({{idl|Z38V}}).
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* Added 3 tasks to “Obtain a unique piece of Elite tectonic armour”,  while removing an ED2 task from Elite, 1 from Master and 1 from Legendary.
  
 
===God===
 
===God===
*{{idl|GBK8}} - Added another task for Dungeoneering uniques, so the total uniques vs. total tasks should be 41-41. By the week, it becomes more and more apparent that we cannot count.
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Added another task for Dungeoneering uniques, so the total uniques vs. total tasks should be 41-41. By the week, it becomes more and more apparent that we cannot count for shit.
  
  
 
{{Patch Notes}}
 
{{Patch Notes}}

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