Difference between revisions of "Rules"

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(→‎Activities with Reputation Systems: Added bullet point to Cabbage Facepunch Bonanza)
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=== 6. Quests ===
 
=== 6. Quests ===
 
{{RuleHeader|If a task requires you to start a quest, you are allowed to finish that quest.}}
 
{{RuleHeader|If a task requires you to start a quest, you are allowed to finish that quest.}}
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For the quests ''Recipe for Disaster'' and ''Dimension of Disaster'', this ruling applies to the individual subquests, rather than the quest as a whole.
  
 
Experience lamps from quests and achievement diaries are fair game, but they must be used instantly upon completion of the quest or diary; you cannot train a skill to get the level required to use the lamp.
 
Experience lamps from quests and achievement diaries are fair game, but they must be used instantly upon completion of the quest or diary; you cannot train a skill to get the level required to use the lamp.

Revision as of 17:50, 25 June 2020

Rules of the Taskman Challenge

1. Efficiency

You must complete your task in an efficient manner.

This does not mean you have to take the path of least resistance, but it allows you to choose between options rather than always going for the most efficient.

2. Active Task and Training Methods

You can only actively work towards the task shown on your Dashboard (current task).

All training activities are allowed for progression on your task, but if it's easily manageable, avoid doing activities that can complete other tasks.

Activities that can yield task-related items with a drop rate of 1/2500 or rarer can still be done. These include but are not limited to Big fish, Champion scrolls, Slayer creature heads.

Some tasks in the Passive tier may be worked on at all times. See rule #3 below for more information.

Training methods also include D&Ds as long as you have the activity unlocked. Seasonal events fall within this category, too. When you haven't unlocked an activity, and would need to quest, gain levels (in other skills than one benefitting your current task) or get other requirements before you could use it, it is off-limits. Doing quests for their experience rewards is not allowed.

Activities with Reputation Systems

It is allowed to use activities with reputation systems as a training method even if the reputation is not the primary goal.

This includes training Smithing in the Artisans' Workshop and Runecrafting in the Runespan. The gained reputation does not have to be discarded; however, rewards that can be bought with the reputation that are also tasks may not be completed as an "accident".

It is allowed to freely use the gained reputation for purchasing consumables, such as Slayer VIP tickets from Cabbage Facepunch Bonanza. If the consumable is locked behind a task, such as the ancient seed from Herby Werby or the teleport scroll and slayer contract from Shattered Worlds, it may be freely obtained after the associated task has been rolled and completed.

This rule applies to the following activities:

  • Artisan's workshop
  • RuneSpan
  • Cabbage Facepunch Bonanza
  • Fish Flingers - Shattered Worlds
  • Herby Werby
  • Heart of Gielinor reputation
  • Player-Owned Farm
  • Dungeoneering Tokens
  • Slayer points

Consumables from the above activities can be bought freely from any "reputation" acquired on other tasks. For the Player-Owned farm, this is includes animals from Adam Antite (the Trapper) and animals / potions bought from Granny. For the Dungeoneering reward shop this includes the Elite dungeon Lucky Charms.

3. Tasks in the Passive tier

You can work on Passive tasks requiring minigames or Distractions and Diversions (D&Ds) to complete at any time, as long as they do not give experience.

If a minigame or D&D gives experience, and is the only way to complete a passive task (e.g. Herby Werby uniques), it can only be done when your current task would directly benefit from the experience gained. Combat experience is not restricted, however, which means you're allowed to murder pests and penances, or AFKing mains in Soul- and Castle Wars.

Tier Progression

To progress between the active tiers, a set number of passive tasks must be completed during the tier.

Number of passive tasks needed for progression between tiers:

  • Beginner to Easy: 5 tasks in total
  • Easy to Medium: 15 tasks in total
  • Medium to Hard: 30 tasks in total
  • Hard to Elite: 60 tasks in total
  • Elite to Master: 120 tasks in total
  • Master to Legendary: 200 tasks in total
  • Legendary to God: 300 tasks in total

4. Time-Gated Tasks

If you run into a time-gated task (cider brewing, tree-growing, cat-growth), you are allowed to mark your task complete, when all other steps required for completion are done.

When your time-gate is opened and you officially complete your task, post a picture in #pictureproof on Discord.

5. Group PvM Activities

You are allowed to do PVM content with other players, but if you're going with other Taskmen, they have to be in the same tier as yourself.

If you're going with non-taskmen, their weapon tier, and Prayer and Herblore benefits should reflect yours (within 5 levels). If you need a tip or words of advice on your task, let us know on Discord in #help.

6. Quests

If a task requires you to start a quest, you are allowed to finish that quest.

For the quests Recipe for Disaster and Dimension of Disaster, this ruling applies to the individual subquests, rather than the quest as a whole.

Experience lamps from quests and achievement diaries are fair game, but they must be used instantly upon completion of the quest or diary; you cannot train a skill to get the level required to use the lamp.

If you are unable to use a lamp instantly when you acquire it, you must either destroy it, or hold onto it and continue to complete tasks normally until one of your skills reaches the level required to use it.

7. Shop or Drop

If an item featured in a drop-log can be obtained from both shops and drops, it must always be gotten as a drop to complete your task, as buying it does not register it in its drop-log.

You can buy and use the item, but it doesn't count towards your task.

8. Farming

Training Farming in any variation is regarded as a passive activity due to the timegated nature of the skill. Therefore, training it is always allowed.

This means that tree and herb runs can be completed at will, as well as any minigames or D&Ds that provide Farming experience.

Player-owned Farms and the Ranch out of Time

After completion of the Player-owned Farm tutorial task, you may use the breeding pens at the Farm and at the Ranch out of Time for any animal.

You may not use any of the other pens until you have completed their individual tasks. Animals obtained through your active tasks, the Trapper and those bought from Potterington can be used when you meet the Farming level-requirement. You may not grind off-task to get animals for use on the Farm or Ranch.

9. Slayer Grinds

When your active task requires you to level up Slayer, rule #2 "Only actively work towards your active task [...]", is negated.

You are allowed to do any assignment from any Slayer master available to you, even if that means you’ll be killing monsters you have not yet obtained the uniques from. Doing Reaper assignments for their Slayer experience reward is allowed when you need the experience for your active task. However, you are not allowed to kill boss-versions of your Slayer assignment.

When your active task requires a unique that is only dropped while on a Slayer assignment for the creature, or gets a significant drop-rate increase by it, you must try to be assigned the creature by skipping other assignments whenever you can. A reserve of 100 points to prefer the creature should be kept. Tasks that fall under this ruling are, among others: Strykewyrms, Vileblooms, Dinosaurs, Abyssal demons, Sophanem Slayer creatures, Creatures of the Grove.

10. Herblore and Herblore Supply Tasks

Any type of potion you have the level and the materials banked for, can be created as long as your active task would directly benefit from it.

For example, when on a Queen Black Dragon task, creating an antifire potion would help you secure the kill and can thus be made. Be smart about which potions you create for your Herblore supply tasks, though, and plan ahead. For the Herblore supply tasks, you can create any type of potion to reach the required level for the task.

11. Summoning and Summoning Supply Tasks

Any type of Summoning pouch you have the level required and the materials banked for, can be created as long as your active task would directly benefit from it.

For example, while mining, a Lava titan would help you progress faster. For the Summoning supply tasks, you can create any type of pouch to reach the required level for the task.

12. Cooking and Cooking Supply Tasks

Any type of food you have the level required and the materials banked for, can be cooked as long as your active task would benefit from it.

This means that when working on a task requiring food, you can cook the fish that you have banked. For the Cooking supply tasks, you can cook and fish any food you want to reach the required level for the task.

13. Invention and Invention Supply Tasks

After the completion of the last Invention task in the Hard tier, which is building an auto-disassembler, you are allowed to train Invention freely, but only with the means unlocked.

Invention tasks in later tiers require the discovery of blueprints and unlocking certain devices. These are off-limits until the task has been completed. Any blueprints/devices NOT covered by tasks, are good to go when you meet the level requirement.

History

  • 24th June 2020
    • Rules page brought back into alignment with the Taskman site.