Rules

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Revision as of 17:13, 16 November 2020 by Psychemaster (talk | contribs) (bring it up to speed)
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Note: These rules may not be up to date. If in doubt, please visit the official rules page.

Rules of the Taskman Challenge

1. Efficiency

You must complete your task in an efficient manner.

This does not mean you have to take the path of least resistance, but it allows you to choose between options rather than always going for the most efficient.

2. Active Task and Training Methods

You can only actively work towards the task shown on your Dashboard (current task).

All training activities are allowed for progression on your task, but if it's easily manageable, avoid doing activities that can complete other tasks.

Activities that can yield task-related items with a drop rate of 1/2500 or rarer can still be done. These include but are not limited to Big fish, Champion scrolls, Slayer creature heads.

You are allowed to alch or disassemble items as well as bury bones or scatter ashes, as long as doing so does not take time away from your active task. This means you can alch or disassemble items on the fly. Banking takes time away from your active task, and therefore, burying already banked bones/ashes is not allowed.

Training methods also include D&Ds as long as you have the activity unlocked. Seasonal events fall within this category, too. When you haven't unlocked an activity, and would need to quest, gain levels (in other skills than one benefitting your current task) or get other requirements before you could use it, it is off-limits. Doing quests for their experience rewards is not allowed - all quests are covered by active tasks.

Activities with Reputation Systems

It is allowed to use activities with reputation systems as a training method even if the reputation is not the primary goal.

This includes training Smithing in the Artisans' Workshop and Runecrafting in the Runespan. The gained reputation does not have to be discarded; however, rewards that can be bought with the reputation that are also tasks may not be completed as an "accident".

It is allowed to freely use the gained reputation for purchasing consumables, such as Slayer VIP tickets from Cabbage Facepunch Bonanza. If the consumable is locked behind a task, such as the ancient seed from Herby Werby or the teleport scroll and slayer contract from Shattered Worlds, it may be freely obtained after the associated task has been rolled and completed.

This rule applies to the following activities:

  • Artisan's workshop
  • RuneSpan
  • Cabbage Facepunch Bonanza
  • Fish Flingers - Shattered Worlds
  • Herby Werby
  • Heart of Gielinor reputation
  • Player-Owned Farm
  • Dungeoneering Tokens
  • Slayer points
  • Construction Credits

Consumables from the above activities can be bought freely from any "reputation" acquired on other tasks. For the Player-Owned farm, this is includes animals from Adam Antite (the Trapper) and animals / potions bought from Granny. For the Dungeoneering reward shop this includes the Elite dungeon Lucky Charms.

3. Tasks in the Passive tier

You can work on Passive tasks requiring minigames or Distractions and Diversions (D&Ds) to complete at any time, as long as they do not give experience.

The passive tier is made up of roughly 2 types of tasks: Minigames and time-gated activities (distractions and diversions).

You can work on Passive tasks requiring minigames to complete at anytime, as long as they do not give experience. If a minigame gives experience, and is the only way to complete a passive task (e.g. Herby Werby uniques), it can only be done when your current task would directly benefit from the experience gained. Combat experience is not restricted, however, in this regard, which means you're allowed to murder pests and penances, or AFKing mains in Soul- and Castle Wars.

Tier Progression

To progress between the active tiers, a set number of passive tasks must be completed during the tier.

Number of passive tasks needed for progression between tiers:

  • Beginner to Easy: 5 tasks in total
  • Easy to Medium: 20 tasks in total
  • Medium to Hard: 50 tasks in total
  • Hard to Elite: 100 tasks in total
  • Elite to Master: 175 tasks in total
  • Master to Legendary: 300 tasks in total
  • Legendary to God: 500 tasks in total

4. Time-Gated Tasks

If you run into a time-gated task (cider brewing, tree-growing, cat-growth), you are allowed to mark your task complete, when all other steps required for completion are done.

When your time-gate is opened and you officially complete your task, post a picture in #pictureproof on Discord.

A work-in-progress list of all time-gates within a tier can be found here. If you have the prerequisites to start the time-gate in advance, you may find it helpful to start them as early as possible. If you encounter a time-gate not on the list, feel free to add it to the list as a courtesy to future taskmen.

5. Group PvM Activities

You are allowed to do PVM content with other Taskmen, if they also have the same task.

Lootshare is allowed. If you're going with a Taskman in the same tier as you, there are no gear-restrictions. If you're going with Taskmen outside of your current tier, weapon tier, as well as Prayer and Herblore benefits should reflect whoever has the lowest (within 5 tiers). The same applies to non-taskmen.

You are furthermore allowed to help fellow Taskmen obtain uniques from the following group content under certain conditions. Group content includes:

  • Elite Dungeons 1-3
  • Kalphite King
  • Nex (both versions)
  • Barrows: Rise of the Six
  • Solak
  • Vorago.

To be allowed to help other Taskmen do group content without having an active task yourself, you must have:

  1. Unlocked the reaper portal of the relevant boss through tasks.
  2. Have at least 1 task for a unique from the relevant boss left in your current tier.

Note that if your group at any point no longer meets the above requirements for grouping via finishing an active task or reaper, your group must immediately disband. From Elite tier onwards, if doing group-bosses with players outside the taskman gamemode, you are allowed to finish the instance in order to prevent being blacklisted by the various PvM clans who offer help.

6. Quests

If a task requires you to start a quest, you are allowed to finish that quest.

For the quests Recipe for Disaster and Dimension of Disaster, this ruling applies to the individual subquests, rather than the quest as a whole.

Experience lamps from quests and achievement diaries are fair game, but they must be used instantly upon completion of the quest or diary; you cannot train a skill to get the level required to use the lamp.

If you are unable to use a lamp instantly when you acquire it, you must either destroy it, or hold onto it and continue to complete tasks normally until one of your skills reaches the level required to use it.

7. Shop or Drop

If an item featured in a drop-log can be obtained from both shops and drops, it must always be gotten as a drop to complete your task, as buying it does not register it in its drop-log.

You can buy and use the item, but it doesn't count towards your task.

8. Farming

Training Farming in any variation is regarded as a passive activity due to the timegated nature of the skill. Therefore, training it is always allowed.

This means that tree and herb runs can be completed at will, as well as any minigames or D&Ds that provide Farming experience.

Player-owned Farms and the Ranch out of Time

After completion of the Player-owned Farm tutorial task, you may use the breeding pens at the Farm and at the Ranch out of Time for any animal.

You may not use any of the other pens until you have completed their individual tasks. Animals obtained through your active tasks, the Trapper and those bought from Potterington can be used when you meet the Farming level-requirement. You may not grind off-task to get animals for use on the Farm or Ranch.

9. Slayer Grinds

When your active task requires you to level up Slayer, rule #2 "Only actively work towards your active task [...]", is negated.

You are allowed to do any assignment from any Slayer master available to you, even if that means you’ll be killing monsters you have not yet obtained the uniques from.

Some Slayer-related tasks require you to "Obtain a unique item which has its drop-rate improved on Slayer assignments". If you are assigned a monster with a unique drop you have not already obtained, you are not allowed to skip it. If you're using VIP tickets and have the choice between two monsters, both of which you're missing a unique relevant to your task from, the decision is yours. Lastly, if the assigned monster does not drop a unique relevant to the task, you must skip it, if you have the Slayer points available.

Doing Reaper assignments for their Slayer experience reward is allowed when you need the experience for your active task. However, you are not allowed to kill boss-versions of your Slayer assignment.

10. Creating Items to Benefit Your Task

Any type of item (including, but not limited to, potions, pouches, food, and teleport jewellery) you have the level and the materials banked for, can be made when their use would benefit your active task.

Examples range from creating antifire potions on a QBD task, Lava titans on a Mining related task, or food for combat-related tasks. You may only make as many as you expect to need during your active task.

Additionally, once you have completed a task for a particular item from the Dungeoneering shop, you are allowed to restock (to the quantity required for the original task) those which you have lost or consumed. Tokens for this may only be gained from ED1 token farming. LUCKY CHARMS CANNOT BE USED!

11. Invention and Invention Supply Tasks

After the completion of the last Invention task in the Hard tier, which is building an auto-disassembler, you are allowed to train Invention freely, but only with the means unlocked.

Invention tasks in later tiers require the discovery of blueprints and unlocking certain devices. These are off-limits until the task has been completed. Any blueprints/devices NOT covered by tasks, are good to go when you meet the level requirement.

12. Special Rules for Master Clue Steps requiring task-related Items

Some master clues require items that are covered by other tasks. If you roll one of these steps without having the required item, you have ONE chance to get that item by performing the related activity.

These clues include (but are not limited to) the following:

  • Demon Slayer gloves (Kal’gerion demons)
  • Saradomin’s Murmur (Commander Zilyana)
  • Any Boater (Medium or Master clues)
  • Any Dragon mask (Hard, Elite or Master clues)
  • Any Cavalier (Medium or Master clues)
  • Berserker ring (Dagannoth Rex)
  • Dagon’hai hat (Dagon’Hai Monks - if you have made the necromancer hat)
  • Fire cape (Fight Caves - if you have sacrificed it for the Kiln)

When you roll an emote step requiring one of the items above, you get one shot at it. This means that you are allowed to do the relevant activity until you have received ONE unique from it. It does not matter whether the item is unique to your log or not - you can only get one. If you get the required item - awesome! If not, you’ll have to re-roll, skip the step or downgrade the clue. You have one shot at the unique per time you roll the step.

Notes

In some cases, the wording of these rules may differ from the website for reasons of readability. The website's word is final if there is any material differences between the two.

History

  • 16th November 2020
    • Re-synchronised with rule changes from the Taskman site.
  • 24th June 2020
    • Rules page brought back into alignment with the Taskman site.