Editing Congratulations! You've unlocked the Medium tier perk - Step it up a notch, 80 now

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       {{Infobox Task
 
       {{Infobox Task
 
|description=You may now train a skill of your choice to level 80. You may not actively gather supplies for the skill you choose, if doing so would train other skills that are not unrestricted. Select your desired skill and press 'Complete'. You can work on the skill in your own time, until you've reached level 80.
 
|description=You may now train a skill of your choice to level 80. You may not actively gather supplies for the skill you choose, if doing so would train other skills that are not unrestricted. Select your desired skill and press 'Complete'. You can work on the skill in your own time, until you've reached level 80.
 
|tier=Medium
 
|tier=Medium
 
|id=2J97
 
|id=2J97
|wiki=Dee's nuts
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|wiki=https://taskman.rs/rules/
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|wikialt=https://taskman.rs/rules/
 
}}
 
}}
  
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=== Construction ===
 
=== Construction ===
  
The benefits of early construction rely on boosting at or near level 80 in order to upgrade the costume room. Most importantly, upgrading the armor case removed the restriction on number of outfits that can be stored inside, potentially leading to an increase of dozens of available bank spaces.
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The benefits of early construction rely on boosting at or near level 80 in order to upgrade the costume room. Most importantly, upgrading the armor case removed the restriction on number of outfits that can be stored inside, potentially leading to a large increase in available bank space.
  
 
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=== Crafting ===
 
=== Crafting ===
  
Early crafting levels are for creating specific pieces of jewelry. This can aid in combat, luck, and clue scroll steps. The biggest benefit is to hard clue scrolls, but not having these upgrades shouldn't be too problematic in Medium tier.
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Early crafting levels are for creating specific pieces of jewelry. This can aid in combat, luck, and clue scroll steps.
 
 
Level 80 crafting is also a requirement to unlock Invention, and getting this early can speed up this task in Hard tier.
 
  
 
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Once again, the main draw of choosing divination is to use caches for slowly training the skill without ever touching a wisp. Still, this does give access to the sign of life.
 
Once again, the main draw of choosing divination is to use caches for slowly training the skill without ever touching a wisp. Still, this does give access to the sign of life.
 
Level 80 divination is also a requirement to unlock Invention, and getting this early can speed up this task in Hard tier.
 
  
 
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| Sign of life || 78 || Avoid death, work towards passive
 
| Sign of life || 78 || Avoid death, work towards passive
 
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=== Fletching ===
 
 
Fletching doesn't have a real useful unlock in terms of accessing a new feature of the skill, but it can still be useful. Training fletching allows you to create a large number of bows for eventual disassembly with invention. This can be a big boost to early component requirements.
 
 
=== Herblore ===
 
 
As a 120 skill, there are no unlocks that are obtained by using this task to train Herblore, as level 80 is forced by an active task in the tier; however, similarly to the use of caches for divination, choosing herblore will let you train slowly via Herby Werby. This may also let you get a passive task or two.
 

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