Editing Complete the Easy Daemonheim achievement diary

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{{Infobox Task
 
{{Infobox Task
 
|description=Speak to Drangund, the Dungeoneering Tutor upon completion.  
 
|description=Speak to Drangund, the Dungeoneering Tutor upon completion.  
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|wikialt=Daemonheim achievements
 
|wikialt=Daemonheim achievements
 
}}
 
}}
 
 
== Overview ==
 
== Overview ==
The following '''Skills''' and '''Quests''' are needed to complete the Easy Daemonheim diary (16 Achievements):
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The following skills and quests are needed to complete the Easy Daemonheim diary (16 Achievements)
* 23 Dungeoneering;
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* 23 Dungeoneering
* 10 Divination;
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* 10 Divination (Boostable)
* Either 7 Smithing or 8 Crafting.
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* Either 7 Smithing or 8 Crafting (Boostable)
Note: While the in game achievement interface shows a requirement of 30 in several Combat skills, this is not required.
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You do NOT need t30 combat stats, which the in-game diary says that you need.
 
 
You will also need the following '''items''', all of which must be found within your Dungeoneering floors:
 
*10 novite ore '''or''' 12 Protomastyx hide '''or''' 12 salve cloth, all buyable from the Smuggler in the starting room;
 
*Materials to summon a familiar (1 gold charm and 1 novite ore at 1 Summoning);
 
*Any food;
 
*A Ring of Kinship.
 
  
 
To get to Daemonheim for the first time, either take a ferry from the dock behind the bank in Taverley, or from the dock between Al Kharid bank and Lumbridge Swamp. When you get there, talk to the Dungeoneering tutor to obtain the Ring of Kinship. This has a teleport option that will take you to Daemonheim.
 
To get to Daemonheim for the first time, either take a ferry from the dock behind the bank in Taverley, or from the dock between Al Kharid bank and Lumbridge Swamp. When you get there, talk to the Dungeoneering tutor to obtain the Ring of Kinship. This has a teleport option that will take you to Daemonheim.
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!Name!!Description!!Levels/Quests Required!!Notes
 
!Name!!Description!!Levels/Quests Required!!Notes
 
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|Setting Up||Make a full suit of tier 1 armour (helm, body, legs, boots, gloves).||8 Crafting or 7 Smithing|| Salve cloth (12 needed), novite ore (10 needed) and protomastyx hide (12 needed) can be bought from the Smuggler to craft either the magic, melee or ranged armour set respectively.
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|Setting Up||Make a full suit of tier 1 armour (helm, body, legs, boots, gloves).||* 8 Crafting OR *7 Smithing(Boostable)|| Salve cloth (12 needed), novite ore (10 needed) and protomastyx hide (12 needed) can be bought from the Smuggler to craft either the magic, melee or ranged armour set respectively.
 
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|Fashion Victim||Wear a full suit of any tier 1 armour (helm, body, legs, boots, gloves).||None||Wear the armour you've just made.
 
|Fashion Victim||Wear a full suit of any tier 1 armour (helm, body, legs, boots, gloves).||None||Wear the armour you've just made.
 
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|It's Dangerous to go Alone||Complete a medium dungeon in complexity mode 6.||None||Ironmen need to complete a medium sized dungeon with Tier 6 complexity to complete this achievement.
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|It's Dangerous to go Alone||Complete a dungeon in a team of more than 1.||None||Ironmen need to complete a medium sized dungeon with Tier 6 complexity to complete this achievement instead of being in a team.
 
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|-
 
|Gorajo Fandango||Use a combat familiar to help fight a boss using their standard attacks.||None||Use a combat familiar to help fight a boss using their standard attacks inside a Dungeoneering floor. A combat familiar could be either a bloodrager, a deathslinger or a stormbringer. A cub bloodrager pouch can be made at 1 Summoning with a gold charm and novite ore.
 
|Gorajo Fandango||Use a combat familiar to help fight a boss using their standard attacks.||None||Use a combat familiar to help fight a boss using their standard attacks inside a Dungeoneering floor. A combat familiar could be either a bloodrager, a deathslinger or a stormbringer. A cub bloodrager pouch can be made at 1 Summoning with a gold charm and novite ore.
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|Take It From the Top||Reset your current floor progress.||2 Dungeoneering|| You can reset your progress through your Ring of Kinship. It is recommended to complete all available Dungeoneering floors before resetting the floor progress. This will lead to the best xp and token rates at all levels of Dungeoneering.
 
|Take It From the Top||Reset your current floor progress.||2 Dungeoneering|| You can reset your progress through your Ring of Kinship. It is recommended to complete all available Dungeoneering floors before resetting the floor progress. This will lead to the best xp and token rates at all levels of Dungeoneering.
 
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|Change of a Dress||Switch to another bind loadout.||20 Dungeoneering||To bind an item, right-click it and choose the bind option. Then select the "bind-setup" option on the Smuggler who can be found in the starting room of a Dungeoneering floor. Here the player can create different bind loadouts. For the achievement, you must bind at least 2 items.
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|Change of a Dress||Switch to another bind loadout.||20 Dungeoneering||To bind an item, right-click it and choose the bind option. Then select the "bind" option on the Smuggler who can be found in the starting room of a Dungeoneering floor. Here the player can create different bind loadouts. For the achievement, you must bind at least 2 items.
 
To complete the achievement the player has to either load a different bind loadout or change their current binds and then load their loadout by pressing the arrow on the right side.
 
To complete the achievement the player has to either load a different bind loadout or change their current binds and then load their loadout by pressing the arrow on the right side.
 
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|You're Not the Boss of Me||Defeat the boss on floor 1, solo.||None||This achievement can be completed at any complexity, although it is easiest to complete on complexity 1.
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|You're Not the Boss of Me||Defeat the boss on floor 1, solo.||None||This achievement can be completed at any complexity, altough it is easiest to complete on complexity 1.
 
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|-
 
|A Road Less Travelled||Pass the guards guarding the Wilderness entrance.||None||It is recommended to teleport to Daemonheim, exit to the Wilderness, and then re-enter to minimise time spent in the Wilderness. You cannot pass the gates whilst under attack. While doing this achievement it is recommended to bring absolutely nothing, since anything that you bring can be lost upon death in the Wilderness.
 
|A Road Less Travelled||Pass the guards guarding the Wilderness entrance.||None||It is recommended to teleport to Daemonheim, exit to the Wilderness, and then re-enter to minimise time spent in the Wilderness. You cannot pass the gates whilst under attack. While doing this achievement it is recommended to bring absolutely nothing, since anything that you bring can be lost upon death in the Wilderness.
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|Untouchable||Complete a floor without dying, solo||None||Don't die.
 
|Untouchable||Complete a floor without dying, solo||None||Don't die.
 
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|Sinking Fast||Locate a sinkhole.||None||Locate a Sinkhole. Sinkholes can be started by talking to Talsar located in the Daemonheim camp. Clicking on the entrance will complete this achievement.
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|Sinking Fast||Locate a sinkhole.||None||Locate a Sinkhole. Sinkholes can be started by talking to Talsar located in the Daemonheim camp.  
 
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|Tales of Old||Complete a Fremennik Saga (abridged or unabridged) after talking to Skaldrun.||6 Dungeoneering||You do NOT need the t30 combat stats that the in-game diary says that you need. Before you can start these sagas, you have to rescue Skaldrun from the Frozen floors first (floors 1-11)
 
|Tales of Old||Complete a Fremennik Saga (abridged or unabridged) after talking to Skaldrun.||6 Dungeoneering||You do NOT need the t30 combat stats that the in-game diary says that you need. Before you can start these sagas, you have to rescue Skaldrun from the Frozen floors first (floors 1-11)
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== Rewards ==
 
== Rewards ==
 
Upon completion of the achievements, talk to  Drangund the Dungeoneering tutor, located at the camp just outside Daemonheim, indicated by the green star on the map.
 
Upon completion of the achievements, talk to  Drangund the Dungeoneering tutor, located at the camp just outside Daemonheim, indicated by the green star on the map.
He will give you a 2000xp lamp for a skill level 23 or higher (if you do not have a skill you can use it on, you must use it on the first skill that reaches 23, or destroy the lamp), some coins, and the {{rsw|Daemonheim aura 1}}, which has the following perks:
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He will give you at 2000xp lamp for a skill level 23 or higher, some coins, and the {{rsw|Daemonheim aura 1,}}, which has the following perks
* A consequence-free death in a dungeon (once per day);
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* One consequence-free death per day in a dungeon
* Ability to set a secondary role for the ring of kinship, giving its effect with 25% effectiveness;
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* Ability to set a secondary role for the ring of kinship, giving its effect with 25% effectiveness
* Ability to choose which boss is faced in a dungeon, based on your current floor (once per day);
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* Ability to choose which boss is faced in a dungeon, once per day (must be a boss that can be accessed on that floor)
* Heim crab cosmetic main- and off-hand melee weapon override.
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* Heim crab cosmetic main- and off-hand melee weapon override

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